- Add new mix alias 'assets.deploy.prod' that skips vendor bundling
- Copy pre-bundled vendor.js and vendor.css files in Dockerfile
- Prevents esbuild errors when npm packages aren't available during build
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
The Docker build was failing because vendor CSS files (leaflet.css, etc.)
were not available during the assets compilation step. Since vendor files
are in .gitignore, they need to be downloaded during the Docker build.
Added steps to the Dockerfile to:
- Copy the download-vendor-files.sh script into the build container
- Execute the script to download all vendor JS and CSS files
- This ensures vendor files are present before mix assets.deploy runs
This fixes the "Can't resolve '../vendor/leaflet.css'" error during
production deployments.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Mark gleam_stdlib and gleeunit with compile: false in mix.exs
- Copy pre-compiled Gleam BEAM files in Dockerfile
- Add explicit mix gleam_compile step before asset compilation
- Ensure priv/gleam directory is included in Docker build
This fixes the "Could not compile :gleam_stdlib" error during deployment.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Update gleam_compile task to handle missing mix_gleam/gleam binary
- Add fallback to use pre-compiled BEAM files from priv/gleam
- Include pre-compiled aprsme@encoding.beam for Docker builds
- Update both Dockerfiles to ensure priv/gleam directory exists
- Fix module name filter from "aprs@" to "aprsme@" in fallback logic
This ensures Docker builds work without requiring gleam or mix_gleam
to be installed in the production container.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>