- Remove PVC volume mount from k8s/deployment.yaml - Delete k8s/mib-pvc.yaml (no longer needed) - Update .gitignore to commit MIB files to git - Add mix import_mibs task to copy MIBs from LibreNMS - Add all MIB files from priv/mibs/ to git This fixes the multi-attach volume error in Kubernetes where new pods couldn't start because the RWO (ReadWriteOnce) PVC was attached to the old pod. MIBs are now part of the Docker image and can be used by all pods simultaneously.
621 lines
17 KiB
Text
621 lines
17 KiB
Text
CTFPS-MIB DEFINITIONS ::= BEGIN
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-- ctfps-mib.txt
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-- Revision: 01.00.00
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-- Date: October 14, 1996
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-- Cabletron Systems, Inc.
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-- 35 Industrial Way, P.O. Box 5005
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-- Rochester, NH 03867-0505
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-- (603) 332-9400
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-- support@ctron.com
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--
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-- This module will be extended, as needed.
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--
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-- Cabletron Systems reserves the right to make changes in
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-- specification and other information contained in this document
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-- without prior notice. The reader should consult Cabletron Systems
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-- to determine whether any such changes have been made.
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--
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-- In no event shall Cabletron Systems be liable for any incidental,
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-- indirect, special, or consequential damages whatsoever (including
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-- but not limited to lost profits) arising out of or related to this
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-- document or the information contained in it, even if Cabletron
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-- Systems has been advised of, known, or should have known, the
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-- possibility of such damages.
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--
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-- Cabletron grants vendors, end-users, and other interested parties
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-- a non-exclusive license to use this Specification in connection
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-- with the management of Cabletron products.
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-- Copyright August 96 Cabletron Systems
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IMPORTS
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Gauge, Counter, TimeTicks FROM RFC1155-SMI
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OBJECT-TYPE FROM RFC-1212
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ctFPS FROM CTRON-MIB-NAMES ;
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-- The system group
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--
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fpsSystem OBJECT IDENTIFIER ::= { ctFPS 1 }
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fpsSystemSlotNum OBJECT-TYPE
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SYNTAX INTEGER
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ACCESS read-only
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STATUS mandatory
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DESCRIPTION
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"The chassis slot of this FPS system."
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::= { fpsSystem 1 }
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fpsSystemMode OBJECT-TYPE
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SYNTAX INTEGER
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{
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bridge(1),
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switch(2)
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}
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ACCESS read-only
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STATUS mandatory
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DESCRIPTION
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"The current operation mode of the FPS."
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::= { fpsSystem 2 }
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fpsMaxPktRam OBJECT-TYPE
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SYNTAX INTEGER
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ACCESS read-only
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STATUS mandatory
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DESCRIPTION
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"The maximum number of packet buffers supported by the system."
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::= { fpsSystem 3 }
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fpsFreePktRam OBJECT-TYPE
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SYNTAX Gauge
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ACCESS read-only
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STATUS mandatory
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DESCRIPTION
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"The number of packet buffers currently free in the system."
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::= { fpsSystem 4 }
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fpsOperTime OBJECT-TYPE
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SYNTAX TimeTicks
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ACCESS read-only
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STATUS mandatory
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DESCRIPTION
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"Indicates the amount of time the FPS has been operational."
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::= { fpsSystem 5 }
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fpsInPkts OBJECT-TYPE
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SYNTAX Counter
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ACCESS read-only
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STATUS mandatory
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DESCRIPTION
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"The number of packets received by the FPS since the last time
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the FPS became operational."
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::= { fpsSystem 6 }
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fpsOutPkts OBJECT-TYPE
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SYNTAX Counter
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ACCESS read-only
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STATUS mandatory
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DESCRIPTION
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"The number of packets forwarded by the FPS."
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::= { fpsSystem 7 }
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fpsInOctets OBJECT-TYPE
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SYNTAX Counter
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ACCESS read-only
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STATUS mandatory
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DESCRIPTION
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"The number of octets received by the FPS."
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::= { fpsSystem 8 }
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fpsOutOctets OBJECT-TYPE
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SYNTAX Counter
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ACCESS read-only
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STATUS mandatory
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DESCRIPTION
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"The number of octets forwarded by the FPS."
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::= { fpsSystem 9 }
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--
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--
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--
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--
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-- FPS PORT table
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--
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--
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--
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--
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fpsPort OBJECT IDENTIFIER ::= { ctFPS 2 }
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fpsActivePorts OBJECT-TYPE
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SYNTAX INTEGER
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ACCESS read-only
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STATUS mandatory
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DESCRIPTION
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"The number of active FPS ports."
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::= { fpsPort 1 }
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fpsMaxPortNum OBJECT-TYPE
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SYNTAX INTEGER
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ACCESS read-only
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STATUS mandatory
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DESCRIPTION
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"The maximum number of ports that this FPS system can support."
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::= { fpsPort 2 }
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-- The fpsPortTable contains all of the per fps port information
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-- including per port status, port to interface mapping,
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-- pointers to associated clusters
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-- (port to cluster is many to one relationship)
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--
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fpsPortTable OBJECT-TYPE
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SYNTAX SEQUENCE OF FpsPortEntry
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ACCESS not-accessible
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STATUS mandatory
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DESCRIPTION
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"A list of status and configuration information on active
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FPS ports in the system"
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::= { fpsPort 3 }
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fpsPortEntry OBJECT-TYPE
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SYNTAX FpsPortEntry
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ACCESS not-accessible
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STATUS mandatory
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DESCRIPTION
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"A collection of fps port status and configurations."
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INDEX { fpsPortNum }
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::= { fpsPortTable 1 }
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FpsPortEntry ::=
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SEQUENCE {
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fpsPortNum
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INTEGER,
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fpsPortIfNum
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INTEGER,
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fpsPortType
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INTEGER,
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fpsPortClusterNum
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INTEGER,
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fpsPortTotalAvailQueDepth
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INTEGER,
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fpsPortMaxQueDepth
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INTEGER,
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fpsPortCurrentQueDepth
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INTEGER,
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fpsPortBandwidthRequested
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INTEGER,
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fpsPortBandwidthAllocated
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INTEGER,
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fpsPortXmitStatus
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INTEGER,
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fpsPortFwdStatus
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INTEGER,
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fpsPortLearningStatus
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INTEGER,
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fpsPortUnknownStatus
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INTEGER,
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fpsPortBroadcastStatus
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INTEGER,
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fpsPortViolationStatus
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INTEGER,
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fpsPortCopyStatus
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INTEGER,
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fpsPortStatsStatus
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INTEGER,
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fpsPortSpecialPortsSMT
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INTEGER,
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fpsPortSpecialPortsHost
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INTEGER,
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fpsPortSpecialPortsError
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INTEGER
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}
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fpsPortNum OBJECT-TYPE
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SYNTAX INTEGER
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ACCESS read-only
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STATUS mandatory
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DESCRIPTION
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" FPS port number. A unique value in the range between 1 and
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fpsActivePorts."
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::= { fpsPortEntry 1 }
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fpsPortIfNum OBJECT-TYPE
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SYNTAX INTEGER
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ACCESS read-only
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STATUS mandatory
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DESCRIPTION
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" This object uniquely identifies the interface associated
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with the FPS port. This interface number is the same as
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the MIBII interface number, ifIndex, defined in RFC1213."
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::= { fpsPortEntry 2 }
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fpsPortType OBJECT-TYPE
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SYNTAX INTEGER {
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ether(1),
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tokenRing(2),
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inb(3),
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fddi(4),
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host(5),
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atm(6),
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wan(7),
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other(8)
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}
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ACCESS read-only
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STATUS mandatory
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DESCRIPTION
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"Media type of this FPS port."
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::= { fpsPortEntry 3 }
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fpsPortClusterNum OBJECT-TYPE
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SYNTAX INTEGER
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ACCESS read-only
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STATUS mandatory
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DESCRIPTION
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"FPS cluster associated with this FPS port. Cluster numbers
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are used to allocate FPS bandwidth for this port."
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::= { fpsPortEntry 4 }
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fpsPortTotalAvailQueDepth OBJECT-TYPE
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SYNTAX INTEGER
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ACCESS read-only
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STATUS mandatory
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DESCRIPTION
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"Que depth assigned to this FPS port's queue. This number
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represents the hardware limit for the queue and can be no
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greater than fpsPortMaxQueDepth for this FPS port."
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::= { fpsPortEntry 5 }
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fpsPortMaxQueDepth OBJECT-TYPE
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SYNTAX INTEGER
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ACCESS read-only
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STATUS mandatory
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DESCRIPTION
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"Maximum depth this queue can be set to for this FPS port.
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This number may be equal or less than the hardware limit."
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::= { fpsPortEntry 6 }
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fpsPortCurrentQueDepth OBJECT-TYPE
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SYNTAX INTEGER
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ACCESS read-only
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STATUS mandatory
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DESCRIPTION
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"The actual queue depth on this FPS port. This value is from
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(fpsPortTotalAvailQueDepth - the number of queue entries on the
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queue at any one time)."
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::= { fpsPortEntry 7 }
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fpsPortBandwidthRequested OBJECT-TYPE
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SYNTAX INTEGER
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ACCESS read-only
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STATUS mandatory
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DESCRIPTION
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"Amount of bandwidth (in Mb/s) that this port is
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requesting from the FPS"
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::= { fpsPortEntry 8 }
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fpsPortBandwidthAllocated OBJECT-TYPE
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SYNTAX INTEGER
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ACCESS read-only
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STATUS mandatory
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DESCRIPTION
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"Estimate of the actual bandwidth this port is receiving
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(in Mb/s) from the FPS. This value may be lower or higher
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than the required bandwidth."
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::= { fpsPortEntry 9 }
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fpsPortXmitStatus OBJECT-TYPE
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SYNTAX INTEGER
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{
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enabled(1),
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disabled(2)
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}
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ACCESS read-only
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STATUS mandatory
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DESCRIPTION
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"Current state of this port's transmit enable bit in
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the Transmit Enable Register (LUFW)."
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::= { fpsPortEntry 10 }
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fpsPortFwdStatus OBJECT-TYPE
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SYNTAX INTEGER
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{
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enabled(1),
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disabled(2)
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}
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ACCESS read-only
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STATUS mandatory
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DESCRIPTION
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"Current state of this port's forward enable bit
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in the Forward Enable Register (LUFW). If enabled,
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the FPS will allow packets received on this port to
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be forwarded through the system"
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::= { fpsPortEntry 11 }
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fpsPortLearningStatus OBJECT-TYPE
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SYNTAX INTEGER
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{
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enabled(1),
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disabled(2)
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}
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ACCESS read-only
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STATUS mandatory
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DESCRIPTION
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"Current state of this port's bit in the Learn Enable
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Mask (LUFW). If enabled the FPS will allow dynamic
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learning on frames received on this port."
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::= { fpsPortEntry 12 }
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fpsPortUnknownStatus OBJECT-TYPE
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SYNTAX INTEGER
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{
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enabled(1),
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disabled(2)
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}
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ACCESS read-only
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STATUS mandatory
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DESCRIPTION
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"Current state of this port's bit in the Unkown Mask
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(LUFW). If enabled the FPS will forward packets that
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are unknown to this port."
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::= { fpsPortEntry 13 }
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fpsPortBroadcastStatus OBJECT-TYPE
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SYNTAX INTEGER
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{
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enabled(1),
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disabled(2)
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}
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ACCESS read-only
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STATUS mandatory
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DESCRIPTION
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"Current state of this port's bit in the Broadcast
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Mask (LUFW). If enabled the FPS will forward broadcast
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packets to this port."
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::= { fpsPortEntry 14 }
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fpsPortViolationStatus OBJECT-TYPE
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SYNTAX INTEGER
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{
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enabled(1),
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disabled(2)
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}
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ACCESS read-only
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STATUS mandatory
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DESCRIPTION
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"Current state of this port's bit in the Violation
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Mask (LUFW). If enabled the FPS will forward packets
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that are in violation to this port. Note: This value
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is only valid in connection mode."
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::= { fpsPortEntry 15 }
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fpsPortCopyStatus OBJECT-TYPE
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SYNTAX INTEGER
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{
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enabled(1),
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disabled(2)
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}
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ACCESS read-only
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STATUS mandatory
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DESCRIPTION
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"Current state of this port's bit in the Copy
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Mask (LUFW). If enabled the FPS will copy packets
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to this port whose BAF entry has the 'copyl' bit set."
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::= { fpsPortEntry 16 }
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fpsPortStatsStatus OBJECT-TYPE
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SYNTAX INTEGER
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{
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enabled(1),
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disabled(2)
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}
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ACCESS read-only
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STATUS mandatory
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DESCRIPTION
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"Current state of this port's bit in the Statistics
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Mask (LUFW). If enabled the FPS will collect statistics
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on this port. These stats are found in the system table."
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::= { fpsPortEntry 17 }
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fpsPortSpecialPortsSMT OBJECT-TYPE
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SYNTAX INTEGER
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{
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enabled(1),
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disabled(2)
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}
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ACCESS read-only
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STATUS mandatory
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DESCRIPTION
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"This object represents whether or not this port has been
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selected to receive SMT multicast and broadcast frames"
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::= { fpsPortEntry 18 }
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fpsPortSpecialPortsHost OBJECT-TYPE
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SYNTAX INTEGER
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{
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enabled(1),
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disabled(2)
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}
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ACCESS read-only
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STATUS mandatory
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DESCRIPTION
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"This object represents whether or not this port has been
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selected to receive to-host frames"
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::= { fpsPortEntry 19 }
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fpsPortSpecialPortsError OBJECT-TYPE
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SYNTAX INTEGER
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{
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enabled(1),
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disabled(2)
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}
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ACCESS read-only
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STATUS mandatory
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DESCRIPTION
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"This object represents whether or not this port has been
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selected to receive errored frames"
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::= { fpsPortEntry 20 }
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fpsCluster OBJECT IDENTIFIER ::= { ctFPS 3 }
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fpsActiveClusters OBJECT-TYPE
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SYNTAX INTEGER
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ACCESS read-only
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STATUS mandatory
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DESCRIPTION
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"Number of valid FPS clusters in the system."
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::= { fpsCluster 1 }
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-- The fpsClusterTable contains all of the cluster information
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-- including valid cluster numbers, cluster type, Round Robin
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-- enable status, and ports per cluster.
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fpsClusterTable OBJECT-TYPE
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SYNTAX SEQUENCE OF FpsClusterEntry
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ACCESS not-accessible
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STATUS mandatory
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DESCRIPTION
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"A list of fps cluster entries"
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::= { fpsCluster 2 }
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fpsClusterEntry OBJECT-TYPE
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SYNTAX FpsClusterEntry
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ACCESS not-accessible
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STATUS mandatory
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DESCRIPTION
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"A collection of fps cluster entries."
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INDEX { fpsClusterNumber }
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::= { fpsClusterTable 1 }
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FpsClusterEntry ::=
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SEQUENCE {
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fpsClusterNumber
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INTEGER,
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fpsClusterType
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INTEGER,
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fpsClusterRoundRobin
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INTEGER,
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fpsPortsPerCluster
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INTEGER
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}
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fpsClusterNumber OBJECT-TYPE
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SYNTAX INTEGER
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ACCESS read-only
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STATUS mandatory
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DESCRIPTION
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"The value of this object uniquely identifies the cluster
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table entry. Cluster numbers are mapped to FPS ports for
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bandwidth allocation."
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::= { fpsClusterEntry 1 }
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fpsClusterType OBJECT-TYPE
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SYNTAX INTEGER {
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ethernet(1),
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token-ring(2),
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inb(3),
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fnb(4),
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host(5),
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atm(6),
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wan(7)
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}
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ACCESS read-only
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STATUS mandatory
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DESCRIPTION
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"Media type of the FPS port that is attached to this cluster
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number."
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::= { fpsClusterEntry 2 }
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fpsClusterRoundRobin OBJECT-TYPE
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SYNTAX INTEGER
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{
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enabled(1),
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disabled(2)
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}
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ACCESS read-write
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|
STATUS mandatory
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|
DESCRIPTION
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|
"Whether a cluster is signed up for RoundRobin arbitration or
|
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not. Round Robin clusters will be given unused time slices."
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::= { fpsClusterEntry 3 }
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fpsPortsPerCluster OBJECT-TYPE
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SYNTAX INTEGER
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ACCESS read-only
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STATUS mandatory
|
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DESCRIPTION
|
|
"Number of FPS ports that share this cluster number for FPS
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bandwidth."
|
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::= { fpsClusterEntry 4 }
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|
|
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fpsDMAF OBJECT IDENTIFIER ::= { ctFPS 4 }
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|
|
|
|
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|
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-- DMAF
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--
|
|
-- DMAF utilization objects
|
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--
|
|
--
|
|
|
|
dmafBandWidth3SecUtil OBJECT-TYPE
|
|
SYNTAX Gauge
|
|
ACCESS read-only
|
|
STATUS mandatory
|
|
DESCRIPTION
|
|
"Estimate of total FPS bandwidth utilized over
|
|
the last three seconds as a function of DMAFTimeSlices.
|
|
The counter represents hundreths of percent utilization.
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|
For example a count of 25 would represent .25 percent
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utilization."
|
|
::= { fpsDMAF 1 }
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|
|
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|
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-- BAF
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--
|
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-- BAF objects
|
|
--
|
|
--
|
|
fpsBAF OBJECT IDENTIFIER ::= { ctFPS 5 }
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|
|
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bafEntryCount OBJECT-TYPE
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SYNTAX INTEGER
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ACCESS read-only
|
|
STATUS mandatory
|
|
DESCRIPTION
|
|
"The number of entries currently used in this BAF.
|
|
This number shall include static as well as dynamic entries"
|
|
::= { fpsBAF 1 }
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|
|
|
bafMaxEntry OBJECT-TYPE
|
|
SYNTAX INTEGER
|
|
ACCESS read-only
|
|
STATUS mandatory
|
|
DESCRIPTION
|
|
"The maximum number of entries this BAF can hold per hardware.
|
|
This includes static as well as dynamic entries"
|
|
::= { fpsBAF 2 }
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|
|
|
baf3SecUtil OBJECT-TYPE
|
|
SYNTAX Gauge
|
|
ACCESS read-only
|
|
STATUS mandatory
|
|
DESCRIPTION
|
|
"Percentage of time that the BAF was utilized
|
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over the last three seconds. The Counter represents
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hundreths of percent. For example a value of 20 would
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represent .20 percent."
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::= { fpsBAF 3 }
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END
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