prop/assets/js/propagation_map_hook.ts

1705 lines
66 KiB
TypeScript

import topbar from "../vendor/topbar"
import { formatDistanceKm } from "./format"
import { updateGridOverlay } from "./maidenhead_grid"
const KM2MI = 0.621371
// Decode the binary "PSCR" cell-pack served by /scores/cells.
// See lib/microwaveprop_web/controllers/scores_controller.ex for the
// authoritative format spec.
function decodeScorePack(buf: ArrayBuffer): ScorePoint[] {
const view = new DataView(buf)
const magic = String.fromCharCode(view.getUint8(0), view.getUint8(1), view.getUint8(2), view.getUint8(3))
if (magic !== "PSCR") throw new Error(`bad magic: ${magic}`)
const version = view.getUint8(4)
if (version !== 1) throw new Error(`unsupported version: ${version}`)
const cellCount = view.getUint32(8, true)
if (cellCount === 0) return []
const lats = new Float32Array(buf, 12, cellCount)
const lons = new Float32Array(buf, 12 + cellCount * 4, cellCount)
const scores = new Uint8Array(buf, 12 + cellCount * 8, cellCount)
const out: ScorePoint[] = new Array(cellCount)
for (let i = 0; i < cellCount; i++) {
out[i] = [lats[i], lons[i], scores[i]]
}
return out
}
function kmRangeToMi(lowKm: number, highKm: number): string {
const lowMi = Math.round(lowKm * KM2MI)
const highMi = Math.round(highKm * KM2MI)
return `${lowMi}\u2013${highMi} mi (${Math.round(lowKm)}\u2013${Math.round(highKm)} km)`
}
function kmRangeOpenToMi(lowKm: number): string {
const lowMi = Math.round(lowKm * KM2MI)
return `${lowMi}+ mi (${Math.round(lowKm)}+ km)`
}
function kmCeilToMi(highKm: number): string {
const highMi = Math.round(highKm * KM2MI)
return `<${highMi} mi (<${Math.round(highKm)} km)`
}
// --- Interfaces ---
export interface FactorMeta {
label: string
weight: number
unit: string
}
export interface ScoreTier {
label: string
color: string
}
interface ColorScaleEntry {
min: number
r: number
g: number
b: number
}
interface RGB {
r: number
g: number
b: number
}
interface LatLon {
lat: number
lon: number
}
// Wire format from the server: [lat, lon, score] per point. Flat
// 3-tuples avoid repeating the three JSON keys across ~95k points
// (~45% payload shrink vs the old {lat, lon, score} object form).
type ScorePoint = [number, number, number]
// Object shape returned by lookupPoint — merges a resolved cell's
// coordinates + score with the active band metadata for UI display.
type LookupPointResult = { lat: number; lon: number; score: number } & BandInfo
interface ForecastPoint {
score: number
time: string
}
interface SvgPoint {
x: number
y: number
score: number
time: Date
}
interface ScatterCell {
lat: number
lon: number
dbz: number
bearing: number
distance_km: number
scatter_db: number
}
interface RainScatter {
classification: string
cells: ScatterCell[]
}
interface DuctLayer {
base_m: number
top_m: number
thickness_m: number
min_freq_ghz: number | null
}
interface DuctInfo {
duct_count: number
ducts: DuctLayer[]
}
interface PointDetail {
score: number
lat: number
lon: number
valid_time: string
band_label: string
humidity_effect: string
typical_range_km: number
extended_range_km: number
exceptional_range_km: number
factors: Record<string, number> & { duct_info?: DuctInfo }
rain_scatter?: RainScatter | "pending"
forecast?: ForecastPoint[]
[key: string]: unknown
}
interface BandInfo {
band_label?: string
humidity_effect?: string
typical_range_km?: number
extended_range_km?: number
exceptional_range_km?: number
[key: string]: unknown
}
interface TimelineEntry {
time: string
[key: string]: unknown
}
interface TimelineItem extends TimelineEntry {
dt: Date
isSelected: boolean
isPast: boolean
offsetH: number
idx: number
label: string
}
interface ViewshedResult {
origin: LatLon
points: LatLon[]
}
/** Hook state that extends Phoenix LiveView's ViewHook */
interface PropagationMapHook extends ViewHook {
map: L.Map
scoreOverlay: L.GridLayer | null
scores: ScorePoint[]
colorScale: ColorScaleEntry[]
scoreGrid: ScoreGrid
bandInfo: BandInfo
rangeCircles: L.LayerGroup
gridLayer: L.LayerGroup
gridVisible: boolean
radarLayer: L.TileLayer.WMS | null
radarRefreshTimer: ReturnType<typeof setInterval> | null
detailPanel: HTMLElement | null
viewshedLoading: boolean
lastDetail: PointDetail | null
clickedLatLng: [number, number] | null
scatterMarkers: L.LayerGroup | null
reachPolygon: L.Polygon | null
timelineEl: HTMLElement | null
timelineData: TimelineEntry[]
selectedBand: number
selectedTime: string | null
// Cache key: `${band}|${time}|${roundedBoundsKey}` → ScorePoint[]
scoresCache: Map<string, ScorePoint[]>
scoresBoundsKey: string
inflightScoresAbort: AbortController | null
playbackTimer: ReturnType<typeof setInterval> | null
moveDebounce: ReturnType<typeof setTimeout> | null
visibilityHandler: (() => void) | null
showDetailPanel(this: PropagationMapHook): void
hideDetailPanel(this: PropagationMapHook): void
redrawReachPolygon(this: PropagationMapHook): void
renderScores(this: PropagationMapHook, scores: ScorePoint[]): void
fetchScores(this: PropagationMapHook, band: number, time: string | null, signal?: AbortSignal): Promise<ScorePoint[]>
loadAndRender(this: PropagationMapHook, opts?: { force?: boolean }): Promise<void>
prefetchForecast(this: PropagationMapHook): Promise<void>
drawTileCanvas(this: PropagationMapHook, canvas: HTMLCanvasElement, coords: L.Coords, layer: L.GridLayer): void
interpolateScore(this: PropagationMapHook, lat: number, lon: number, step: number): number | null
scoreColorRGB(this: PropagationMapHook, score: number): RGB
lookupPoint(this: PropagationMapHook, lat: number, lon: number): LookupPointResult | null
drawScatterMarkers(this: PropagationMapHook, scatter: RainScatter): void
renderTimeline(this: PropagationMapHook): void
selectTimelineTime(this: PropagationMapHook, time: string): void
startPlayback(this: PropagationMapHook): void
stopPlayback(this: PropagationMapHook): void
sendBounds(this: PropagationMapHook): void
colorCache: string[]
}
// --- Constants ---
// CONUS propagation grid (must match Microwaveprop.Propagation.Grid in Elixir).
const GRID_LAT_MIN = 25.0
const GRID_LON_MIN = -125.0
const GRID_STEP = 0.125
const GRID_LAT_COUNT = 201 // (50 - 25) / 0.125 + 1
const GRID_LON_COUNT = 473 // (-66 - -125) / 0.125 + 1
const GRID_MISSING = -1 // Int8Array sentinel for empty cell
/**
* Flat typed-array grid storing propagation scores at 0.125° resolution across
* CONUS. Replaces a string-keyed Map — zero allocations on per-pixel reads,
* which matters because `interpolateScore` is called thousands of times per
* rendered canvas tile.
*/
class ScoreGrid {
private readonly data: Int8Array
constructor() {
this.data = new Int8Array(GRID_LAT_COUNT * GRID_LON_COUNT)
this.data.fill(GRID_MISSING)
}
reset(): void {
this.data.fill(GRID_MISSING)
}
put(lat: number, lon: number, score: number): void {
const latIdx = Math.round((lat - GRID_LAT_MIN) / GRID_STEP)
const lonIdx = Math.round((lon - GRID_LON_MIN) / GRID_STEP)
if (latIdx < 0 || latIdx >= GRID_LAT_COUNT) return
if (lonIdx < 0 || lonIdx >= GRID_LON_COUNT) return
this.data[latIdx * GRID_LON_COUNT + lonIdx] = score
}
get(lat: number, lon: number): number | null {
const latIdx = Math.round((lat - GRID_LAT_MIN) / GRID_STEP)
const lonIdx = Math.round((lon - GRID_LON_MIN) / GRID_STEP)
return this.getByIdx(latIdx, lonIdx)
}
getByIdx(latIdx: number, lonIdx: number): number | null {
if (latIdx < 0 || latIdx >= GRID_LAT_COUNT) return null
if (lonIdx < 0 || lonIdx >= GRID_LON_COUNT) return null
const v = this.data[latIdx * GRID_LON_COUNT + lonIdx]
return v === GRID_MISSING ? null : v
}
indexOf(lat: number, lon: number): number {
const latIdx = Math.round((lat - GRID_LAT_MIN) / GRID_STEP)
const lonIdx = Math.round((lon - GRID_LON_MIN) / GRID_STEP)
if (latIdx < 0 || latIdx >= GRID_LAT_COUNT) return -1
if (lonIdx < 0 || lonIdx >= GRID_LON_COUNT) return -1
return latIdx * GRID_LON_COUNT + lonIdx
}
}
// Weights must match BandConfig.weights() in band_config.ex
// Recalibrated 2026-04-11 via gradient descent (loss 0.42 → 0.12)
export const FACTOR_META: Record<string, FactorMeta> = {
rain: { label: "Rain", weight: 0.1362, unit: "" },
humidity: { label: "Humidity", weight: 0.1243, unit: "g/m\u00b3" },
pwat: { label: "PWAT", weight: 0.1128, unit: "mm" },
season: { label: "Season", weight: 0.1112, unit: "" },
refractivity: { label: "Refractivity", weight: 0.1049, unit: "N/km" },
pressure: { label: "Pressure", weight: 0.1032, unit: "mb" },
td_depression: { label: "Td Depression", weight: 0.0978, unit: "\u00b0F" },
sky: { label: "Sky Cover", weight: 0.08, unit: "%" },
wind: { label: "Wind", weight: 0.08, unit: "kts" },
time_of_day: { label: "Time of Day", weight: 0.0496, unit: "" }
}
export const FACTOR_ORDER: string[] = [
"rain", "humidity", "pwat", "season", "refractivity",
"pressure", "td_depression", "sky", "wind", "time_of_day"
]
// --- Helper functions ---
export function scoreTier(score: number): ScoreTier {
if (score >= 80) return { label: "EXCELLENT", color: "#00ffa3" }
if (score >= 65) return { label: "GOOD", color: "#7dffd4" }
if (score >= 50) return { label: "MARGINAL", color: "#ffe566" }
if (score >= 33) return { label: "POOR", color: "#ff9044" }
return { label: "NEGLIGIBLE", color: "#ff4f4f" }
}
export function factorBar(score: number): string {
const filled = Math.round(score / 5)
const empty = 20 - filled
const tier = scoreTier(score)
return `<span style="color:${tier.color}">${"\u2588".repeat(filled)}</span><span style="color:rgba(255,255,255,0.2)">${"\u2591".repeat(empty)}</span>`
}
export function factorExplanation(
key: string,
score: number,
ctx: { humidity_effect?: string }
): string {
const beneficial = ctx.humidity_effect === "beneficial"
switch (key) {
case "humidity":
if (beneficial) {
if (score >= 80) return "High moisture — strong ducting potential"
if (score >= 55) return "Moderate moisture — some ducting possible"
return "Dry air — ducting unlikely"
} else {
if (score >= 80) return "Low humidity — minimal absorption"
if (score >= 50) return "Moderate humidity — some absorption"
return "High humidity — significant absorption at this frequency"
}
case "time_of_day":
if (score >= 80) return "Sunrise window — peak inversion strength"
if (score >= 65) return "Evening/post-sunrise — inversions forming or eroding"
if (score >= 40) return "Night — gradual cooling, weak inversions"
return "Afternoon — convective mixing destroys inversions"
case "td_depression":
if (beneficial) {
if (score >= 75) return "Tight depression — moist boundary layer favors ducting"
if (score >= 50) return "Moderate spread — some moisture present"
return "Wide spread — dry air limits ducting formation"
} else {
if (score >= 80) return "Wide spread — dry air reduces absorption"
if (score >= 50) return "Moderate spread"
return "Tight depression — moisture increasing absorption"
}
case "refractivity":
if (score >= 80) return "Strong inversion gradient — ducting layer detected"
if (score >= 60) return "Moderate gradient — enhanced refraction"
if (score >= 45) return "Weak gradient — near standard atmosphere"
return "No significant inversion — standard refraction"
case "sky":
if (score >= 80) return "Clear skies — radiative cooling strengthens inversions"
if (score >= 50) return "Partly cloudy — some radiative cooling"
return "Overcast — clouds prevent inversion formation"
case "season":
if (beneficial) {
if (score >= 70) return "Peak ducting season (summer months)"
if (score >= 40) return "Transitional season — moderate ducting"
return "Weakest season for ducting at this frequency"
} else {
if (score >= 70) return "Peak season — cool, dry conditions"
if (score >= 40) return "Transitional season"
return "Summer humidity degrades propagation at this frequency"
}
case "wind":
if (score >= 80) return "Calm winds — inversions preserved"
if (score >= 55) return "Light winds — minor mixing"
return "Strong winds — turbulent mixing destroys inversions"
case "rain":
if (score >= 90) return "No rain — no path attenuation"
if (score >= 50) return "Light rain — minor attenuation"
return "Heavy rain — significant path loss"
case "pwat":
if (beneficial) {
if (score >= 80) return "High column moisture — strong refractivity"
if (score >= 50) return "Moderate PWAT — some refractivity enhancement"
return "Low PWAT — limited moisture for ducting"
} else {
if (score >= 80) return "Low column moisture — minimal absorption"
if (score >= 50) return "Moderate PWAT"
return "High PWAT — significant absorption at this frequency"
}
case "pressure":
if (score >= 70) return "Low pressure — frontal boundaries favor ducting"
if (score >= 45) return "Normal pressure — average conditions"
return "High pressure — stable ridge, inversions cap at wrong altitude"
default:
return ""
}
}
function rangeEstimate(score: number, detail: PointDetail): string {
const typical = detail.typical_range_km
if (score >= 80) return kmRangeOpenToMi(detail.extended_range_km)
if (score >= 65) return kmRangeToMi(typical, detail.extended_range_km)
if (score >= 50) return kmRangeToMi(typical * 0.7, typical)
if (score >= 33) return kmRangeToMi(typical * 0.4, typical * 0.7)
return kmCeilToMi(typical * 0.4)
}
/**
* Flood-fill outward from a grid point, collecting all contiguous cells
* with score >= minScore. Returns array of {lat, lon} boundary points
* as a convex hull for drawing a polygon.
*/
function propagationReach(grid: ScoreGrid, startLat: number, startLon: number, minScore: number): LatLon[] {
const maxKm = 300
const snap = (v: number): number => Math.round(v / GRID_STEP) * GRID_STEP
const snapLat = snap(startLat)
const snapLon = snap(startLon)
const startScore = grid.get(snapLat, snapLon)
if (startScore == null || startScore < minScore) return []
const cosLat = Math.cos(startLat * Math.PI / 180)
const kmPerDegLat = 111.0
const kmPerDegLon = 111.0 * cosLat
const visited = new Set<number>()
const reachable: LatLon[] = []
const queue: [number, number][] = [[snapLat, snapLon]]
visited.add(grid.indexOf(snapLat, snapLon))
// BFS flood fill through grid, capped at maxKm from origin
while (queue.length > 0) {
const [lat, lon] = queue.shift()!
const dLat = (lat - startLat) * kmPerDegLat
const dLon = (lon - startLon) * kmPerDegLon
if (Math.sqrt(dLat * dLat + dLon * dLon) > maxKm) continue
reachable.push({ lat, lon })
const neighbors: [number, number][] = [
[lat + GRID_STEP, lon],
[lat - GRID_STEP, lon],
[lat, lon + GRID_STEP],
[lat, lon - GRID_STEP]
]
for (const [nlat, nlon] of neighbors) {
const nidx = grid.indexOf(nlat, nlon)
if (nidx < 0 || visited.has(nidx)) continue
visited.add(nidx)
const score = grid.get(nlat, nlon)
if (score != null && score >= minScore) {
queue.push([nlat, nlon])
}
}
}
if (reachable.length < 3) return reachable
return convexHull(reachable)
}
function convexHull(points: LatLon[]): LatLon[] {
// Graham scan
points.sort((a, b) => a.lon - b.lon || a.lat - b.lat)
const cross = (o: LatLon, a: LatLon, b: LatLon): number =>
(a.lon - o.lon) * (b.lat - o.lat) - (a.lat - o.lat) * (b.lon - o.lon)
const lower: LatLon[] = []
for (const p of points) {
while (lower.length >= 2 && cross(lower[lower.length - 2], lower[lower.length - 1], p) <= 0)
lower.pop()
lower.push(p)
}
const upper: LatLon[] = []
for (let i = points.length - 1; i >= 0; i--) {
const p = points[i]
while (upper.length >= 2 && cross(upper[upper.length - 2], upper[upper.length - 1], p) <= 0)
upper.pop()
upper.push(p)
}
upper.pop()
lower.pop()
return lower.concat(upper)
}
function isMobile(): boolean {
return window.innerWidth < 768
}
function mobileHandleHTML(): string {
if (!isMobile()) return ""
return `<div style="display:flex;justify-content:center;padding:6px 0 2px;"><div style="width:32px;height:4px;border-radius:2px;background:rgba(255,255,255,0.3);"></div></div>`
}
function buildLoadingHTML(detail: PointDetail): string {
const tier = scoreTier(detail.score)
return `<div style="position:relative;">
${mobileHandleHTML()}
<div style="background:${tier.color};color:#000;padding:6px 10px;display:flex;justify-content:space-between;align-items:center;">
<div style="display:flex;align-items:baseline;gap:8px;">
<strong style="font-size:16px;">${detail.score}/100</strong>
<span style="font-size:13px;font-weight:700;">${tier.label}</span>
</div>
<button class="detail-close-btn" style="background:rgba(0,0,0,0.2);border:none;color:#000;font-size:16px;line-height:1;width:24px;height:24px;border-radius:50%;cursor:pointer;display:flex;align-items:center;justify-content:center;" title="Close">&times;</button>
</div>
<div style="padding:8px 10px;font-size:12px;color:#999;display:flex;align-items:center;gap:6px;">
<span class="loading loading-spinner loading-xs"></span> Loading&hellip;
</div>
</div>`
}
function buildForecastSvg(forecast: ForecastPoint[]): string {
if (!forecast || forecast.length < 2) return ""
const marginL = 28, marginR = 6, marginT = 4, marginB = 16
const w = isMobile() ? Math.min(260, window.innerWidth - 48) : 260, h = 72
const plotW = w - marginL - marginR
const plotH = h - marginT - marginB
const n = forecast.length
const now = new Date()
const points: SvgPoint[] = forecast.map((f, i) => {
const x = marginL + (i / (n - 1)) * plotW
const y = marginT + plotH * (1 - f.score / 100)
return { x, y, score: f.score, time: new Date(f.time) }
})
const polyline = points.map(p => `${p.x},${p.y}`).join(" ")
// "Now" dot
const nowIdx = points.reduce((best, p, i) =>
Math.abs(p.time.getTime() - now.getTime()) < Math.abs(points[best].time.getTime() - now.getTime()) ? i : best, 0)
const nowPt = points[nowIdx]
// Trend (from now onward)
const futurePoints = points.filter(p => p.time >= now)
const firstScore = futurePoints.length > 0 ? futurePoints[0].score : points[0].score
const lastScore = points[points.length - 1].score
const diff = lastScore - firstScore
let trend = ""
if (diff > 5) trend = `<span style="color:#00ffa3;">&#9650; Improving</span>`
else if (diff < -5) trend = `<span style="color:#ff4f4f;">&#9660; Declining</span>`
else trend = `<span style="color:#ffe566;">&#8594; Steady</span>`
// Best time (only future points)
const bestPool = futurePoints.length > 0 ? futurePoints : points
const bestPt = bestPool.reduce((best, p) => p.score > best.score ? p : best, bestPool[0])
const bestUtc = `${bestPt.time.getUTCHours().toString().padStart(2, "0")}:00 UTC`
const bestTier = scoreTier(bestPt.score)
// Y-axis: score labels
const yLabels = [0, 50, 100].map(s => {
const y = marginT + plotH * (1 - s / 100)
return `<text x="${marginL - 4}" y="${y + 3}" font-size="8" fill="rgba(255,255,255,0.4)" text-anchor="end">${s}</text>
<line x1="${marginL}" y1="${y}" x2="${marginL + plotW}" y2="${y}" stroke="rgba(255,255,255,0.08)" stroke-width="1"/>`
}).join("")
// X-axis: time labels (first, middle, last)
const timeIdxs = [0, Math.floor(n / 2), n - 1]
const xLabels = timeIdxs.map(i => {
const p = points[i]
const label = `${p.time.getUTCHours().toString().padStart(2, "0")}:00`
return `<text x="${p.x}" y="${h - 2}" font-size="8" fill="rgba(255,255,255,0.4)" text-anchor="middle">${label}</text>`
}).join("")
return `
<div style="padding:6px 10px;border-top:1px solid rgba(255,255,255,0.15);">
<div style="display:flex;justify-content:space-between;align-items:center;margin-bottom:4px;">
<span style="font-size:10px;font-weight:700;opacity:0.5;text-transform:uppercase;letter-spacing:0.5px;">Forecast (${n}h)</span>
<span style="font-size:11px;">${trend}</span>
</div>
<svg width="${w}" height="${h}" style="display:block;">
${yLabels}
${xLabels}
<polyline points="${polyline}" fill="none" stroke="#00ffa3" stroke-width="2" stroke-linejoin="round"/>
<circle cx="${nowPt.x}" cy="${nowPt.y}" r="3" fill="#fff" stroke="#00ffa3" stroke-width="1.5"/>
<circle cx="${bestPt.x}" cy="${bestPt.y}" r="3" fill="${bestTier.color}" stroke="#fff" stroke-width="1"/>
<text x="${bestPt.x}" y="${bestPt.y - 6}" font-size="8" fill="${bestTier.color}" text-anchor="middle" font-weight="700">${bestPt.score}</text>
</svg>
<div style="font-size:11px;margin-top:3px;color:${bestTier.color};">Best at ${bestUtc} &mdash; score ${bestPt.score} (${bestTier.label})</div>
</div>`
}
function buildPopupHTML(detail: PointDetail, viewshedLoading: boolean): string {
const tier = scoreTier(detail.score)
const range = rangeEstimate(detail.score, detail)
const time = new Date(detail.valid_time).toISOString().replace("T", " ").slice(0, 16) + " UTC"
let rows = ""
let explanations = ""
for (const key of FACTOR_ORDER) {
const meta = FACTOR_META[key]
const value = detail.factors[key] as number | undefined
if (value === undefined) continue
const pct = Math.round(meta.weight * 100)
rows += `<tr>
<td style="padding:1px 6px 1px 0;white-space:nowrap;font-size:11px;">${meta.label}</td>
<td style="padding:1px 4px;font-family:'Cascadia Code',monospace;font-size:11px;letter-spacing:-0.5px;">${factorBar(value)}</td>
<td style="padding:1px 4px;text-align:right;font-size:11px;font-weight:600;">${value}</td>
<td style="padding:1px 4px;font-size:10px;opacity:0.5;">(${pct}%)</td>
</tr>`
const expl = factorExplanation(key, value, detail)
const eTier = scoreTier(value)
explanations += `<div style="padding:2px 0;font-size:12px;display:flex;gap:6px;">
<span style="color:${eTier.color};flex-shrink:0;">\u25CF</span>
<span><strong>${meta.label}:</strong> ${expl}</span>
</div>`
}
const viewshedStatus = viewshedLoading
? `<div style="padding:4px 10px 6px;font-size:11px;opacity:0.6;border-top:1px solid rgba(255,255,255,0.15);display:flex;align-items:center;gap:6px;"><span class="loading loading-spinner loading-xs"></span> Computing terrain coverage&hellip;</div>`
: ""
const mobile = isMobile()
const minW = mobile ? "auto" : "260px"
return `<div style="min-width:${minW};position:relative;">
${mobileHandleHTML()}
<div style="background:${tier.color};color:#000;padding:6px 10px;display:flex;justify-content:space-between;align-items:center;">
<div style="display:flex;align-items:baseline;gap:8px;">
<strong style="font-size:16px;">${detail.score}/100</strong>
<span style="font-size:13px;font-weight:700;">${tier.label}</span>
</div>
<button class="detail-close-btn" style="background:rgba(0,0,0,0.2);border:none;color:#000;font-size:16px;line-height:1;width:24px;height:24px;border-radius:50%;cursor:pointer;display:flex;align-items:center;justify-content:center;" title="Close">&times;</button>
</div>
<div style="padding:6px 10px;">
<div style="font-size:12px;opacity:0.7;margin-bottom:6px;">
${detail.band_label} &mdash; Est. range: ${range} (CW)<br>
${detail.lat.toFixed(3)}\u00b0N, ${Math.abs(detail.lon).toFixed(3)}\u00b0W &mdash; ${time}
</div>
<table style="width:100%;border-collapse:collapse;border-top:1px solid rgba(255,255,255,0.15);padding-top:4px;">
${rows}
</table>
</div>
<div style="padding:6px 10px;border-top:1px solid rgba(255,255,255,0.15);">
<div style="font-size:10px;font-weight:700;opacity:0.5;margin-bottom:4px;text-transform:uppercase;letter-spacing:0.5px;">Analysis</div>
${explanations}
</div>
${detail.factors.duct_info ? buildDuctInfoHTML(detail.factors.duct_info) : ""}
${buildScatterBlock(detail.rain_scatter)}
${detail.forecast ? buildForecastSvg(detail.forecast) : ""}
${viewshedStatus}
</div>`
}
function buildScatterBlock(scatter: RainScatter | "pending" | undefined): string {
if (scatter === "pending") {
return `
<div style="padding:4px 10px 6px;border-top:1px solid rgba(255,255,255,0.15);">
<div style="font-size:10px;font-weight:700;opacity:0.5;margin-bottom:3px;text-transform:uppercase;letter-spacing:0.5px;">Rain Scatter</div>
<div style="font-size:11px;opacity:0.6;">Checking NEXRAD\u2026</div>
</div>`
}
if (scatter && scatter.cells.length > 0) return buildScatterHTML(scatter)
return ""
}
function buildScatterHTML(scatter: RainScatter): string {
const cls = scatter.classification
const cells = scatter.cells
const clsColors: Record<string, string> = { excellent: "#059669", good: "#0d9488", marginal: "#ca8a04", none: "#666" }
const clsColor = clsColors[cls] || "#666"
const clsLabel = cls.charAt(0).toUpperCase() + cls.slice(1)
const top3 = cells.slice(0, 3)
const rows = top3.map(c => {
const dir = bearingLabel(c.bearing)
return `<div style="font-size:11px;padding:1px 0;">
${c.dbz} dBZ at ${formatDistanceKm(c.distance_km)} ${dir} (${c.scatter_db} dB)
</div>`
}).join("")
return `
<div style="padding:4px 10px 6px;border-top:1px solid rgba(255,255,255,0.15);">
<div style="display:flex;justify-content:space-between;align-items:center;margin-bottom:3px;">
<span style="font-size:10px;font-weight:700;opacity:0.5;text-transform:uppercase;letter-spacing:0.5px;">Rain Scatter</span>
<span style="font-size:11px;font-weight:700;color:${clsColor};">${clsLabel}</span>
</div>
${rows}
${cells.length > 3 ? `<div style="font-size:10px;opacity:0.5;">+${cells.length - 3} more cells</div>` : ""}
</div>`
}
function bearingLabel(deg: number): string {
const dirs = ["N", "NNE", "NE", "ENE", "E", "ESE", "SE", "SSE", "S", "SSW", "SW", "WSW", "W", "WNW", "NW", "NNW"]
return dirs[Math.round(deg / 22.5) % 16]
}
function buildDuctInfoHTML(info: DuctInfo): string {
const layers = info.ducts || []
let layerRows = ""
if (layers.length > 0) {
layerRows = layers.map((d, i) => {
const baseFt = Math.round(d.base_m * 3.281)
const topFt = Math.round(d.top_m * 3.281)
const freq = d.min_freq_ghz != null ? `\u2265${d.min_freq_ghz.toFixed(1)} GHz` : ""
return `<div style="font-size:11px;padding:1px 0;">
Layer ${i + 1}: <strong>${baseFt}\u2013${topFt} ft</strong> (${d.thickness_m} m) ${freq}
</div>`
}).join("")
}
return `
<div style="padding:4px 10px 6px;border-top:1px solid rgba(255,255,255,0.15);">
<div style="font-size:10px;font-weight:700;opacity:0.5;margin-bottom:3px;text-transform:uppercase;letter-spacing:0.5px;">Ducting &mdash; ${info.duct_count} layer${info.duct_count !== 1 ? "s" : ""}</div>
${layerRows}
</div>`
}
// --- Hook ---
export const PropagationMap: Record<string, unknown> & {
mounted(this: PropagationMapHook): void
showDetailPanel(this: PropagationMapHook): void
hideDetailPanel(this: PropagationMapHook): void
redrawReachPolygon(this: PropagationMapHook): void
renderScores(this: PropagationMapHook, scores: ScorePoint[]): void
interpolateScore(this: PropagationMapHook, lat: number, lon: number, step: number): number | null
scoreColorRGB(this: PropagationMapHook, score: number): RGB
lookupPoint(this: PropagationMapHook, lat: number, lon: number): LookupPointResult | null
drawScatterMarkers(this: PropagationMapHook, scatter: RainScatter): void
renderTimeline(this: PropagationMapHook): void
selectTimelineTime(this: PropagationMapHook, time: string): void
startPlayback(this: PropagationMapHook): void
stopPlayback(this: PropagationMapHook): void
sendBounds(this: PropagationMapHook): void
reconnected(this: PropagationMapHook): void
destroyed(this: PropagationMapHook): void
} = {
mounted(this: PropagationMapHook) {
const centerLat = parseFloat(this.el.dataset.centerLat!)
const centerLon = parseFloat(this.el.dataset.centerLon!)
const zoom = parseInt(this.el.dataset.zoom!, 10)
const center: [number, number] =
Number.isFinite(centerLat) && Number.isFinite(centerLon)
? [centerLat, centerLon]
: [32.897, -97.038]
this.map = L.map(this.el, {
center,
zoom: Number.isFinite(zoom) ? zoom : 7,
minZoom: 4,
maxZoom: 13
})
L.tileLayer("https://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png", {
attribution: "&copy; OpenStreetMap contributors",
maxZoom: 19
}).addTo(this.map)
this.scoreOverlay = null
this.scores = []
this.scoresCache = new Map()
this.scoresBoundsKey = ""
this.inflightScoresAbort = null
this.playbackTimer = null
this.moveDebounce = null
this.selectedBand = parseInt(this.el.dataset.selectedBand || "10000", 10)
this.colorScale = [
{ min: 80, r: 0, g: 255, b: 163 },
{ min: 65, r: 125, g: 255, b: 212 },
{ min: 50, r: 255, g: 229, b: 102 },
{ min: 33, r: 255, g: 144, b: 68 },
{ min: 0, r: 255, g: 79, b: 79 }
]
// The score-data flow used to be a LiveView push_event from the
// server (`update_scores` + `preload_forecast`). Now the client
// pulls scores from /scores/cells as binary cell-packs:
// • mount + reconnect + bounds change → loadAndRender for the
// current band/time, then prefetchForecast for the rest of the
// timeline in the background.
// • band change → server pushes update_band_info; client triggers
// loadAndRender + prefetch.
// • time change → if the cache has it, render instantly; else
// fetch and render.
this.bandInfo = JSON.parse(this.el.dataset.bandInfo || "{}")
this.rangeCircles = L.layerGroup().addTo(this.map)
this.handleEvent("update_band_info", ({ band_info, band_mhz }: { band_info: BandInfo; band_mhz?: number }) => {
this.bandInfo = band_info
// Server tells us the new band when select_band lands. Update
// local state and refetch scores via HTTP.
if (typeof band_mhz === "number" && band_mhz !== this.selectedBand) {
this.selectedBand = band_mhz
// Discard cache entries for the previous band — different keys
// wouldn't collide but they bloat the map for no benefit.
this.scoresCache.clear()
void this.loadAndRender({ force: true })
}
// Viewshed depends on freq + score-derived range, so recompute it when
// the band changes or antenna height moves if a point is still selected.
if (this.clickedLatLng && this.detailPanel && this.detailPanel.style.display !== "none") {
this.viewshedLoading = true
this.pushEvent("compute_viewshed", {
lat: this.clickedLatLng[0],
lon: this.clickedLatLng[1]
})
this.pushEvent("point_detail", {
lat: this.clickedLatLng[0],
lon: this.clickedLatLng[1]
})
}
})
// Prevent control panel / sidebar from eating map clicks/scrolls
const controls = document.getElementById("map-controls")
if (controls) {
L.DomEvent.disableClickPropagation(controls)
L.DomEvent.disableScrollPropagation(controls)
}
const sidebar = document.getElementById("sidebar")
if (sidebar) {
L.DomEvent.disableClickPropagation(sidebar)
L.DomEvent.disableScrollPropagation(sidebar)
}
// Invalidate map size when sidebar is toggled
window.addEventListener("sidebar-toggle", () => {
setTimeout(() => this.map.invalidateSize(), 50)
})
// Grid overlay layer
this.gridLayer = L.layerGroup()
this.gridVisible = false
// Listen for grid toggle from LiveView
this.handleEvent("toggle_grid", ({ visible }: { visible: boolean }) => {
this.gridVisible = visible
localStorage.setItem("propagationMap.gridVisible", String(visible))
if (visible) {
this.gridLayer.addTo(this.map)
updateGridOverlay(this.map, this.gridLayer)
} else {
this.gridLayer.remove()
}
})
if (localStorage.getItem("propagationMap.gridVisible") === "true") {
this.pushEvent("toggle_grid", {})
}
// Weather radar overlay (ECCC GeoMet WMS — CONUS + Canada composite dBZ).
// Lazy-created on first toggle so we don't hit the service until asked.
this.radarLayer = null
this.radarRefreshTimer = null
this.handleEvent("toggle_radar", ({ visible }: { visible: boolean }) => {
localStorage.setItem("propagationMap.radarVisible", String(visible))
if (visible) {
if (!this.radarLayer) {
this.radarLayer = L.tileLayer.wms("https://geo.weather.gc.ca/geomet", {
layers: "Radar_1km_dBZ-Extrapolation",
format: "image/png",
transparent: true,
opacity: 0.55,
version: "1.3.0",
attribution: "Radar &copy; Environment and Climate Change Canada"
})
}
this.radarLayer.addTo(this.map)
// ECCC radar updates every ~6 minutes; force a tile refresh on that
// cadence so the overlay stays current without a page reload.
this.radarRefreshTimer = setInterval(() => {
if (this.radarLayer) {
// @ts-expect-error setParams exists on WMS TileLayer but isn't in @types/leaflet yet
this.radarLayer.setParams({ _: Date.now() })
}
}, 6 * 60 * 1000)
} else {
if (this.radarLayer) this.radarLayer.remove()
if (this.radarRefreshTimer) {
clearInterval(this.radarRefreshTimer)
this.radarRefreshTimer = null
}
}
})
if (localStorage.getItem("propagationMap.radarVisible") === "true") {
this.pushEvent("toggle_radar", {})
}
// Click on map to request viewshed + factor detail from server
this.map.on("click", (e: L.LeafletMouseEvent) => {
this.rangeCircles.clearLayers()
this.viewshedLoading = true
this.lastDetail = null
// Remember click location for the center marker
this.clickedLatLng = [e.latlng.lat, e.latlng.lng]
localStorage.setItem("propagationMap.clickedPoint", JSON.stringify(this.clickedLatLng))
// Show a temporary marker while computing
L.circleMarker(this.clickedLatLng, {
radius: 6,
color: "#fff",
weight: 2,
fillColor: "#888",
fillOpacity: 0.8,
interactive: false
}).addTo(this.rangeCircles)
// Always request terrain viewshed
this.pushEvent("compute_viewshed", { lat: e.latlng.lat, lon: e.latlng.lng })
// Show panel immediately with whatever we have client-side
const basic = this.lookupPoint(e.latlng.lat, e.latlng.lng)
if (basic && this.detailPanel) {
const merged = { ...basic, ...this.bandInfo, factors: null } as unknown as PointDetail
this.detailPanel.innerHTML = buildLoadingHTML(merged)
this.showDetailPanel()
this.pushEvent("point_detail", { lat: e.latlng.lat, lon: e.latlng.lng })
}
})
// Detail panel — floating overlay on the map
this.detailPanel = document.getElementById("detail-panel")
this.viewshedLoading = false
if (this.detailPanel) {
L.DomEvent.disableClickPropagation(this.detailPanel)
L.DomEvent.disableScrollPropagation(this.detailPanel)
// Close button event delegation
this.detailPanel.addEventListener("click", (e: MouseEvent) => {
if ((e.target as HTMLElement).closest(".detail-close-btn")) {
this.hideDetailPanel()
}
})
}
this.lastDetail = null
// Restore a previously-clicked point across page navigation: replay the
// click side-effects so the user lands back on the same detail panel
// they had open, with fresh server-side factors + viewshed.
const storedPoint = localStorage.getItem("propagationMap.clickedPoint")
if (storedPoint) {
try {
const parsed = JSON.parse(storedPoint)
if (Array.isArray(parsed) && typeof parsed[0] === "number" && typeof parsed[1] === "number") {
const [lat, lon] = parsed as [number, number]
this.clickedLatLng = [lat, lon]
this.viewshedLoading = true
L.circleMarker([lat, lon], {
radius: 6, color: "#fff", weight: 2,
fillColor: "#888", fillOpacity: 0.8, interactive: false
}).addTo(this.rangeCircles)
this.pushEvent("compute_viewshed", { lat, lon })
const basic = this.lookupPoint(lat, lon)
if (basic && this.detailPanel) {
const merged = { ...basic, ...this.bandInfo, factors: null } as unknown as PointDetail
this.detailPanel.innerHTML = buildLoadingHTML(merged)
this.showDetailPanel()
}
this.pushEvent("point_detail", { lat, lon })
}
} catch {
localStorage.removeItem("propagationMap.clickedPoint")
}
}
this.handleEvent("rain_scatter_update", ({ rain_scatter }: { lat: number; lon: number; rain_scatter: RainScatter }) => {
if (!this.lastDetail || !this.detailPanel) return
this.lastDetail.rain_scatter = rain_scatter
this.detailPanel.innerHTML = buildPopupHTML(this.lastDetail, this.viewshedLoading)
if (rain_scatter && rain_scatter.cells && rain_scatter.cells.length > 0) {
this.drawScatterMarkers(rain_scatter)
}
})
this.handleEvent("point_detail", (detail: PointDetail) => {
if (detail && this.detailPanel) {
const merged: PointDetail = { ...detail, ...this.bandInfo }
this.lastDetail = merged
this.detailPanel.innerHTML = buildPopupHTML(merged, this.viewshedLoading)
this.showDetailPanel()
// Draw rain scatter cells on the map
if (this.scatterMarkers) {
this.scatterMarkers.clearLayers()
} else {
this.scatterMarkers = L.layerGroup().addTo(this.map)
}
if (detail.rain_scatter && detail.rain_scatter !== "pending" && detail.rain_scatter.cells.length > 0) {
this.drawScatterMarkers(detail.rain_scatter)
}
// Draw propagation reach polygon from contiguous good cells.
// Shared helper handles cleanup + empty-hull case so the old
// polygon doesn't stick around when the new band has no reach.
this.redrawReachPolygon()
}
})
this.handleEvent("viewshed_result", ({ origin, points }: ViewshedResult) => {
this.rangeCircles.clearLayers()
this.viewshedLoading = false
// Re-render panel without loading indicator
if (this.lastDetail && this.detailPanel) {
this.detailPanel.innerHTML = buildPopupHTML(this.lastDetail, false)
}
if (points && points.length > 0) {
const latlngs = points.map(p => [p.lat, p.lon] as [number, number])
L.polygon(latlngs, {
color: "#222",
weight: 2,
opacity: 0.8,
fillColor: "#000",
fillOpacity: 0.12,
interactive: false,
smoothFactor: 1
}).addTo(this.rangeCircles)
}
// Always redraw center marker at clicked location
const loc: [number, number] = this.clickedLatLng || [origin.lat, origin.lon]
const basic = this.lookupPoint(loc[0], loc[1])
const markerColor = basic ? scoreTier(basic.score).color : "#888"
L.circleMarker(loc, {
radius: 6,
color: "#fff",
weight: 2,
fillColor: markerColor,
fillOpacity: 1,
interactive: false
}).addTo(this.rangeCircles)
})
// --- Forecast timeline ---
this.timelineEl = document.getElementById("forecast-timeline")
this.timelineData = JSON.parse(this.el.dataset.validTimes || "[]")
this.selectedTime = this.el.dataset.selectedTime || null
if (this.timelineData.length > 1) {
this.renderTimeline()
}
this.handleEvent("update_timeline", ({ times, selected }: { times: TimelineEntry[]; selected: string }) => {
// Band change or new forecast hour arrived — whatever playback
// was iterating through no longer matches the new set, so drop
// the timer before we rewrite timelineData under it.
if (this.playbackTimer !== null) {
clearInterval(this.playbackTimer)
this.playbackTimer = null
}
const timeChanged = selected !== this.selectedTime
this.timelineData = times
this.selectedTime = selected
this.renderTimeline()
if (timeChanged) {
// The cache may already have this time (forecast prefetch hit);
// loadAndRender will use it and skip the network.
void this.loadAndRender()
}
})
// Prevent timeline from eating map clicks
if (this.timelineEl) {
L.DomEvent.disableClickPropagation(this.timelineEl)
L.DomEvent.disableScrollPropagation(this.timelineEl)
}
// Escape key closes detail panel and range circles
document.addEventListener("keydown", (e: KeyboardEvent) => {
if (e.key === "Escape") {
this.hideDetailPanel()
}
})
this.el.addEventListener("show-loading", () => topbar.show(300))
requestAnimationFrame(() => this.sendBounds())
// Re-check bounds after layout settles (sidebar, fonts, etc.)
setTimeout(() => { this.map.invalidateSize(); this.sendBounds() }, 500)
// When the tab is hidden, Leaflet may create or drop score tiles while the
// server-side assigns (bounds, scores) are gone. On return, the retained
// scoreGrid covers the old viewport and any freshly-created tiles outside
// it paint blank. Re-fetch bounds so update_scores repaints all tiles with
// fresh data. reconnected() handles the socket-drop case on top of this.
this.visibilityHandler = () => {
if (document.visibilityState === "visible") {
this.map.invalidateSize()
this.sendBounds()
}
}
document.addEventListener("visibilitychange", this.visibilityHandler)
this.map.on("moveend", () => {
this.sendBounds()
if (this.gridVisible) {
updateGridOverlay(this.map, this.gridLayer)
}
})
// Legend lives in the top-right on every viewport so the
// forecast timeline at the bottom can stretch to full width
// without the legend covering the later hours.
const legend = L.control({ position: "topright" })
legend.onAdd = () => {
const div = L.DomUtil.create("div")
const mobile = isMobile()
const rows: [string, string, string][] = [
["#00ffa3", "Excellent", "80+"],
["#7dffd4", "Good", "65"],
["#ffe566", "Marginal", "50"],
["#ff9044", "Poor", "33"],
["#ff4f4f", "Negligible", "0"]
]
if (mobile) {
div.style.cssText = "background:#fff;color:#333;padding:4px 6px;border-radius:6px;box-shadow:0 1px 4px rgba(0,0,0,0.3);font-size:10px;line-height:1.6;"
div.innerHTML = rows.map(([c, , score]) =>
`<span style="background:${c};width:10px;height:10px;display:inline-block;border-radius:50%;vertical-align:middle;margin-right:3px;border:1px solid rgba(0,0,0,0.15);"></span>${score}`
).join("<br>")
} else {
div.style.cssText = "background:#fff;color:#333;padding:10px 14px;border-radius:8px;box-shadow:0 2px 8px rgba(0,0,0,0.3);font-size:13px;line-height:2;"
div.innerHTML = "<strong style='color:#333;'>Propagation</strong><br>" +
rows.map(([c, label, score]) =>
`<span style="background:${c};width:14px;height:14px;display:inline-block;border-radius:50%;vertical-align:middle;margin-right:6px;border:1px solid rgba(0,0,0,0.15);"></span><span style="color:#333;">${label} (${score === "80+" ? "80-100" : score === "0" ? "0-32" : score + "-" + (parseInt(score) === 65 ? "79" : parseInt(score) === 50 ? "64" : "49")})</span>`
).join("<br>")
}
return div
}
legend.addTo(this.map)
},
showDetailPanel(this: PropagationMapHook) {
if (!this.detailPanel) return
this.detailPanel.style.display = "block"
},
hideDetailPanel(this: PropagationMapHook) {
if (this.detailPanel) {
this.detailPanel.style.display = "none"
this.detailPanel.innerHTML = ""
}
this.rangeCircles.clearLayers()
if (this.scatterMarkers) this.scatterMarkers.clearLayers()
this.clickedLatLng = null
this.reachPolygon = null
this.lastDetail = null
localStorage.removeItem("propagationMap.clickedPoint")
},
// Redraws the propagation reach polygon around the currently-clicked
// point. Safe to call repeatedly — always removes the previous polygon
// first so we don't leave a stale shape from an earlier band on the map
// when the new band's reach is too small to hull. The polygon is a pure
// function of this.scoreGrid and this.clickedLatLng, so it can be
// refreshed on update_scores without waiting for the server's detail.
redrawReachPolygon(this: PropagationMapHook) {
if (this.reachPolygon) {
this.rangeCircles.removeLayer(this.reachPolygon)
this.reachPolygon = null
}
if (!this.scoreGrid || !this.clickedLatLng) return
const minScore = 50 // MARGINAL — minimum useful propagation
const hull = propagationReach(
this.scoreGrid, this.clickedLatLng[0], this.clickedLatLng[1], minScore
)
if (hull.length < 3) return
const basic = this.lookupPoint(this.clickedLatLng[0], this.clickedLatLng[1])
const centerScore = basic ? basic.score : 50
const tier = scoreTier(centerScore)
this.reachPolygon = L.polygon(
hull.map(p => [p.lat, p.lon] as [number, number]),
{
color: tier.color,
weight: 2,
opacity: 0.6,
fillColor: tier.color,
fillOpacity: 0.08,
interactive: false,
smoothFactor: 1.5,
dashArray: "6 4"
}
).addTo(this.rangeCircles)
},
renderScores(this: PropagationMapHook, scores: ScorePoint[]) {
this.scores = scores
if (scores.length === 0) {
if (this.scoreOverlay) {
this.map.removeLayer(this.scoreOverlay)
this.scoreOverlay = null
}
return
}
if (!this.scoreGrid) {
this.scoreGrid = new ScoreGrid()
} else {
this.scoreGrid.reset()
}
scores.forEach(([lat, lon, score]) => this.scoreGrid.put(lat, lon, score))
if (!this.colorCache) {
this.colorCache = new Array<string>(101)
for (let i = 0; i <= 100; i++) {
const c = this.scoreColorRGB(i)
this.colorCache[i] = `rgba(${c.r},${c.g},${c.b},0.55)`
}
}
if (this.scoreOverlay) {
// Repaint each existing tile canvas in place. Leaflet's redraw() calls
// _removeAllTiles() which briefly leaves the overlay empty — visible as
// a flash on every update_scores event (mount sendBounds, invalidateSize
// moveend, preload_forecast, etc.). Writing fresh pixels onto existing
// canvases keeps the DOM stable and eliminates the blink.
const tiles = (this.scoreOverlay as unknown as { _tiles: Record<string, { el: HTMLCanvasElement; coords: L.Coords }> })._tiles || {}
for (const key in tiles) {
const t = tiles[key]
if (t && t.el && t.coords) {
this.drawTileCanvas(t.el, t.coords, this.scoreOverlay)
}
}
return
}
// First render — build the GridLayer once and reuse it for every update.
// eslint-disable-next-line @typescript-eslint/no-this-alias
const self = this
this.scoreOverlay = new (L.GridLayer.extend({
createTile(this: L.GridLayer, coords: L.Coords) {
const tile = document.createElement("canvas")
const size = this.getTileSize()
tile.width = size.x
tile.height = size.y
self.drawTileCanvas(tile, coords, this)
return tile
}
}))({ opacity: 1.0 }) as L.GridLayer
this.scoreOverlay.addTo(this.map)
},
drawTileCanvas(this: PropagationMapHook, canvas: HTMLCanvasElement, coords: L.Coords, layer: L.GridLayer) {
const ctx = canvas.getContext("2d")!
const size = layer.getTileSize()
ctx.clearRect(0, 0, size.x, size.y)
const step = 0.125
const nwPoint = coords.scaleBy(size)
const map = (layer as unknown as { _map: L.Map })._map
if (!map) return
const nw = map.unproject(nwPoint, coords.z) as L.LatLng
const se = map.unproject(nwPoint.add(size), coords.z) as L.LatLng
const latPerPx = (nw.lat - se.lat) / size.y
const lonPerPx = (se.lng - nw.lng) / size.x
const cellPxX = Math.max(1, Math.ceil(step / lonPerPx))
const cellPxY = Math.max(1, Math.ceil(step / Math.abs(latPerPx)))
const absLatPerPx = Math.abs(latPerPx)
let lastColor: string | null = null
for (let py = 0; py < size.y; py += cellPxY) {
const lat = nw.lat - py * absLatPerPx
for (let px = 0; px < size.x; px += cellPxX) {
const lon = nw.lng + px * lonPerPx
const score = this.interpolateScore(lat, lon, step)
if (score !== null) {
const color = this.colorCache[Math.max(0, Math.min(100, Math.round(score)))]
if (color !== lastColor) {
ctx.fillStyle = color
lastColor = color
}
ctx.fillRect(px, py, cellPxX, cellPxY)
}
}
}
},
interpolateScore(this: PropagationMapHook, lat: number, lon: number, _step: number): number | null {
// Snapped cell — hot path, zero allocations
const latIdxR = Math.round((lat - GRID_LAT_MIN) / GRID_STEP)
const lonIdxR = Math.round((lon - GRID_LON_MIN) / GRID_STEP)
const snapped = this.scoreGrid.getByIdx(latIdxR, lonIdxR)
if (snapped !== null) return snapped
// Bilinear interpolation across 4 neighbors
const latFloor = Math.floor((lat - GRID_LAT_MIN) / GRID_STEP)
const lonFloor = Math.floor((lon - GRID_LON_MIN) / GRID_STEP)
const tLat = ((lat - GRID_LAT_MIN) / GRID_STEP) - latFloor
const tLon = ((lon - GRID_LON_MIN) / GRID_STEP) - lonFloor
const s00 = this.scoreGrid.getByIdx(latFloor, lonFloor)
const s10 = this.scoreGrid.getByIdx(latFloor + 1, lonFloor)
const s01 = this.scoreGrid.getByIdx(latFloor, lonFloor + 1)
const s11 = this.scoreGrid.getByIdx(latFloor + 1, lonFloor + 1)
if (s00 !== null && s10 !== null && s01 !== null && s11 !== null) {
return Math.round(
s00 * (1 - tLat) * (1 - tLon) + s10 * tLat * (1 - tLon) +
s01 * (1 - tLat) * tLon + s11 * tLat * tLon
)
}
// Partial corners — average whatever we have (minimum 2 for a reasonable value)
let sum = 0
let count = 0
if (s00 !== null) { sum += s00; count++ }
if (s10 !== null) { sum += s10; count++ }
if (s01 !== null) { sum += s01; count++ }
if (s11 !== null) { sum += s11; count++ }
if (count < 2) return null
return Math.round(sum / count)
},
scoreColorRGB(this: PropagationMapHook, score: number): RGB {
for (let i = 0; i < this.colorScale.length - 1; i++) {
const upper = this.colorScale[i]
const lower = this.colorScale[i + 1]
if (score >= lower.min) {
const range = upper.min - lower.min
const t = Math.min(1, (score - lower.min) / range)
return {
r: Math.round(lower.r + (upper.r - lower.r) * t),
g: Math.round(lower.g + (upper.g - lower.g) * t),
b: Math.round(lower.b + (upper.b - lower.b) * t)
}
}
}
const last = this.colorScale[this.colorScale.length - 1]
return { r: last.r, g: last.g, b: last.b }
},
lookupPoint(this: PropagationMapHook, lat: number, lon: number): LookupPointResult | null {
if (!this.scoreGrid) return null
const rlat = Math.round(lat / GRID_STEP) * GRID_STEP
const rlon = Math.round(lon / GRID_STEP) * GRID_STEP
const score = this.scoreGrid.get(rlat, rlon)
if (score == null) return null
return { lat: rlat, lon: rlon, score, ...this.bandInfo }
},
drawScatterMarkers(this: PropagationMapHook, scatter: RainScatter) {
if (!this.scatterMarkers) this.scatterMarkers = L.layerGroup().addTo(this.map)
this.scatterMarkers.clearLayers()
for (const c of scatter.cells) {
const opacity = Math.min(0.9, Math.max(0.3, (c.scatter_db + 30) / 30))
const color = c.dbz >= 45 ? "#dc2626" : c.dbz >= 35 ? "#ea580c" : "#ca8a04"
const marker = L.circleMarker([c.lat, c.lon], {
radius: Math.min(12, Math.max(4, c.dbz / 5)),
color,
fillColor: color,
fillOpacity: opacity * 0.5,
weight: 1.5,
opacity,
interactive: false
})
this.scatterMarkers.addLayer(marker)
}
},
renderTimeline(this: PropagationMapHook) {
if (!this.timelineEl || this.timelineData.length === 0) {
if (this.timelineEl) this.timelineEl.style.display = "none"
return
}
// Single time: show as a simple data timestamp, no buttons
if (this.timelineData.length === 1) {
const dt = new Date(this.timelineData[0].time)
const utcLabel = `${dt.getUTCHours().toString().padStart(2, "0")}:00 UTC`
const dateLabel = `${dt.getUTCFullYear()}-${(dt.getUTCMonth() + 1).toString().padStart(2, "0")}-${dt.getUTCDate().toString().padStart(2, "0")}`
this.timelineEl.style.display = "block"
this.timelineEl.innerHTML = `
<div style="background:rgba(0,0,0,0.85);border-radius:12px;padding:6px 14px;display:flex;gap:8px;align-items:center;box-shadow:0 2px 12px rgba(0,0,0,0.4);font-size:11px;color:rgba(255,255,255,0.6);">
<span>Data: ${dateLabel} ${utcLabel}</span>
</div>`
return
}
// Hide timeline if all times are within 1 hour (no real forecast spread)
const firstDt = new Date(this.timelineData[0].time)
const lastDt = new Date(this.timelineData[this.timelineData.length - 1].time)
if (lastDt.getTime() - firstDt.getTime() < 3600000) {
const dt = firstDt
const utcLabel = `${dt.getUTCHours().toString().padStart(2, "0")}:00 UTC`
const dateLabel = `${dt.getUTCFullYear()}-${(dt.getUTCMonth() + 1).toString().padStart(2, "0")}-${dt.getUTCDate().toString().padStart(2, "0")}`
this.timelineEl.style.display = "block"
this.timelineEl.innerHTML = `
<div style="background:rgba(0,0,0,0.85);border-radius:12px;padding:6px 14px;display:flex;gap:8px;align-items:center;box-shadow:0 2px 12px rgba(0,0,0,0.4);font-size:11px;color:rgba(255,255,255,0.6);">
<span>Data: ${dateLabel} ${utcLabel}</span>
</div>`
return
}
const now = new Date()
const items: TimelineItem[] = this.timelineData.map((t, idx) => {
const dt = new Date(t.time)
const isSelected = t.time === this.selectedTime
const isPast = dt.getTime() < now.getTime() - 1800000 // 30min grace
return { ...t, dt, isSelected, isPast, offsetH: 0, idx, label: "" }
})
// "Now" = the latest forecast hour at or before wall-clock. Picking
// by absolute distance rounds up past the half-hour and labels a
// future slot "Now" (e.g. at 18:35 UTC, 19:00 is 25 min away vs.
// 18:00 at 35 min). When every available forecast hour is in the
// future (e.g. a pipeline gap where f00-f05 got discarded and only
// f06+ made it onto disk), leave everything as "+Nh" labels rather
// than lying with a "Now" tag on a future slot.
const nowMs = now.getTime()
const pastOrNow = items.filter(t => t.dt.getTime() <= nowMs)
const nowIdx = pastOrNow.length > 0
? items.indexOf(pastOrNow.reduce((latest, t) => t.dt.getTime() > latest.dt.getTime() ? t : latest))
: -1
// Label offsets relative to the "Now" slot, not wall-clock. If we
// round from wall-clock, the hour after "Now" rounds to "0h" when
// the clock is past the half-hour, which reads as a second "now".
const anchorMs = nowIdx >= 0 ? items[nowIdx].dt.getTime() : nowMs
items.forEach((t, i) => {
const diff = Math.round((t.dt.getTime() - anchorMs) / 3600000)
t.offsetH = diff
if (i === nowIdx) {
t.label = "Now"
} else {
t.label = diff > 0 ? `+${diff}h` : `${diff}h`
}
})
const mobile = isMobile()
const btnPad = mobile ? "3px 5px" : "4px 8px"
const btnMinW = mobile ? "32px" : "38px"
const btnFont = mobile ? "10px" : "11px"
const subFont = mobile ? "8px" : "9px"
const buttons = items.map(t => {
const bg = t.isSelected ? "#00ffa3" : (t.isPast ? "rgba(255,255,255,0.08)" : "rgba(255,255,255,0.15)")
const fg = t.isSelected ? "#000" : (t.isPast ? "rgba(255,255,255,0.4)" : "#fff")
const border = t.isSelected ? "2px solid #00ffa3" : "1px solid rgba(255,255,255,0.2)"
const weight = t.isSelected ? "700" : "400"
const utcLabel = `${t.dt.getUTCHours().toString().padStart(2, "0")}:00`
return `<button data-time="${t.time}" style="
padding:${btnPad};font-size:${btnFont};font-weight:${weight};
background:${bg};color:${fg};border:${border};border-radius:6px;
cursor:pointer;white-space:nowrap;min-width:${btnMinW};
transition:background 0.15s;
">${t.label}<br><span style="font-size:${subFont};opacity:0.7;">${utcLabel}</span></button>`
}).join("")
const labelText = mobile ? "Forecast" : "Propagation Forecast"
const isPlaying = this.playbackTimer !== null
const playBg = isPlaying ? "#00ffa3" : "rgba(255,255,255,0.15)"
const playFg = isPlaying ? "#000" : "#fff"
const ctrlFont = mobile ? "10px" : "11px"
const ctrlPad = mobile ? "1px 5px" : "2px 7px"
this.timelineEl.style.display = "block"
this.timelineEl.innerHTML = `
<div style="background:rgba(0,0,0,0.85);border-radius:12px;padding:${mobile ? "4px 6px" : "6px 10px"};display:flex;gap:${mobile ? "2px" : "3px"};align-items:center;box-shadow:0 2px 12px rgba(0,0,0,0.4);overflow-x:auto;max-width:calc(100vw - 1rem);">
<div style="display:flex;flex-direction:column;align-items:center;gap:3px;margin-right:6px;flex-shrink:0;">
<span style="font-size:${mobile ? "9px" : "10px"};color:rgba(255,255,255,0.5);white-space:nowrap;">${labelText}</span>
<div style="display:flex;gap:3px;">
<button data-timeline-play style="
padding:${ctrlPad};font-size:${ctrlFont};line-height:1;
background:${playBg};color:${playFg};
border:1px solid rgba(255,255,255,0.2);border-radius:4px;
cursor:pointer;" title="Play forecast animation">▶</button>
<button data-timeline-stop style="
padding:${ctrlPad};font-size:${ctrlFont};line-height:1;
background:rgba(255,255,255,0.15);color:#fff;
border:1px solid rgba(255,255,255,0.2);border-radius:4px;
cursor:pointer;" title="Stop and return to now">■</button>
</div>
</div>
${buttons}
</div>`
// Attach click handlers
this.timelineEl.querySelectorAll<HTMLButtonElement>("button[data-time]").forEach(btn => {
btn.addEventListener("click", () => {
const time = btn.dataset.time!
// A manual click interrupts playback — the user has taken over.
this.stopPlayback()
this.selectTimelineTime(time)
})
})
const playBtn = this.timelineEl.querySelector<HTMLButtonElement>("button[data-timeline-play]")
if (playBtn) {
playBtn.addEventListener("click", () => this.startPlayback())
}
const stopBtn = this.timelineEl.querySelector<HTMLButtonElement>("button[data-timeline-stop]")
if (stopBtn) {
stopBtn.addEventListener("click", () => this.stopPlayback())
}
},
selectTimelineTime(this: PropagationMapHook, time: string) {
this.selectedTime = time
this.renderTimeline()
// Inform the server of the selected time for URL/state tracking
// (point_detail and forecast lookups still need it server-side).
this.pushEvent("set_selected_time", { time })
// loadAndRender uses the local cache when possible (forecast
// prefetch hit) and falls back to a single HTTP fetch otherwise.
void this.loadAndRender()
},
startPlayback(this: PropagationMapHook) {
// Restarting re-seeds at "now" so repeated clicks don't resume
// mid-loop — the user's mental model is "play from the start".
if (this.playbackTimer !== null) {
clearInterval(this.playbackTimer)
this.playbackTimer = null
}
if (this.timelineData.length < 2) return
const now = Date.now()
const nowIdx = this.timelineData.reduce((best, t, i) => {
const d = Math.abs(new Date(t.time).getTime() - now)
const bestD = Math.abs(new Date(this.timelineData[best].time).getTime() - now)
return d < bestD ? i : best
}, 0)
// Iterate through "now" + every later forecast hour on disk, then
// loop back. Past forecast hours (items before nowIdx) are excluded
// so the animation only steps forward in time.
const playable = this.timelineData.slice(nowIdx)
if (playable.length < 2) return
let cursor = 0
const step = () => {
this.selectTimelineTime(playable[cursor].time)
cursor = (cursor + 1) % playable.length
}
// Assign the interval handle *before* the first step so the
// renderTimeline() call inside selectTimelineTime sees
// playbackTimer !== null and paints the Play button as active.
this.playbackTimer = setInterval(step, 1000)
step()
},
stopPlayback(this: PropagationMapHook) {
if (this.playbackTimer !== null) {
clearInterval(this.playbackTimer)
this.playbackTimer = null
}
if (this.timelineData.length === 0) {
this.renderTimeline()
return
}
// "Stop" returns the map to "now" — the timeline entry closest to
// the current wall clock.
const now = Date.now()
const nowIdx = this.timelineData.reduce((best, t, i) => {
const d = Math.abs(new Date(t.time).getTime() - now)
const bestD = Math.abs(new Date(this.timelineData[best].time).getTime() - now)
return d < bestD ? i : best
}, 0)
this.selectTimelineTime(this.timelineData[nowIdx].time)
},
sendBounds(this: PropagationMapHook) {
// The viewport changed: drop the per-viewport scores cache and
// refetch for the current band/time. Server is told about the new
// bounds (and center/zoom) so URL patching and reconnects keep
// working, but it no longer pushes scores back — the client pulls
// them from /scores/cells.
this.scoresCache.clear()
const b = this.map.getBounds().pad(0.1)
const c = this.map.getCenter()
this.pushEvent("map_bounds", {
south: b.getSouth(),
north: b.getNorth(),
west: b.getWest(),
east: b.getEast(),
center_lat: c.lat,
center_lon: c.lng,
zoom: this.map.getZoom()
})
void this.loadAndRender({ force: true })
},
async fetchScores(this: PropagationMapHook, band: number, time: string | null, signal?: AbortSignal): Promise<ScorePoint[]> {
const b = this.map.getBounds().pad(0.1)
const south = b.getSouth().toFixed(4)
const north = b.getNorth().toFixed(4)
const west = b.getWest().toFixed(4)
const east = b.getEast().toFixed(4)
let url = `/scores/cells?band=${band}&south=${south}&north=${north}&west=${west}&east=${east}`
if (time) url += `&time=${encodeURIComponent(time)}`
const resp = await fetch(url, { signal })
if (!resp.ok) throw new Error(`scores fetch failed: ${resp.status}`)
const buf = await resp.arrayBuffer()
return decodeScorePack(buf)
},
async loadAndRender(this: PropagationMapHook, opts: { force?: boolean } = {}): Promise<void> {
if (!this.selectedTime) return
const b = this.map.getBounds().pad(0.1)
const boundsKey = `${b.getSouth().toFixed(2)},${b.getNorth().toFixed(2)},${b.getWest().toFixed(2)},${b.getEast().toFixed(2)}`
if (boundsKey !== this.scoresBoundsKey) {
this.scoresBoundsKey = boundsKey
// New viewport — drop any cache entries from the old viewport.
this.scoresCache.clear()
}
const cacheKey = `${this.selectedBand}|${this.selectedTime}|${boundsKey}`
const cached = this.scoresCache.get(cacheKey)
if (cached && !opts.force) {
this.renderScores(cached)
this.redrawReachPolygon()
void this.prefetchForecast()
return
}
if (this.inflightScoresAbort) this.inflightScoresAbort.abort()
this.inflightScoresAbort = new AbortController()
topbar.show()
try {
const scores = await this.fetchScores(this.selectedBand, this.selectedTime, this.inflightScoresAbort.signal)
// Stale-response guard: if anything moved/switched while this
// fetch was in flight, ignore it.
if (cacheKey !== `${this.selectedBand}|${this.selectedTime}|${this.scoresBoundsKey}`) return
this.scoresCache.set(cacheKey, scores)
this.renderScores(scores)
this.redrawReachPolygon()
topbar.hide()
void this.prefetchForecast()
} catch (e) {
const err = e as Error
if (err.name === "AbortError") return
console.warn("scores fetch failed", err)
topbar.hide()
}
},
async prefetchForecast(this: PropagationMapHook): Promise<void> {
if (this.timelineData.length <= 1) return
const band = this.selectedBand
const boundsKey = this.scoresBoundsKey
const others = this.timelineData
.map(t => t.time)
.filter(t => t !== this.selectedTime && !this.scoresCache.has(`${band}|${t}|${boundsKey}`))
if (others.length === 0) return
// Fire all prefetches in parallel — HTTP/2 multiplexes them and
// the server's ScoreCache + ScoresFile mmap make per-time reads
// ~ms after the first one warms NFS cache.
await Promise.all(others.map(async time => {
const cacheKey = `${band}|${time}|${boundsKey}`
// Race protection: another loadAndRender may have already filled
// this entry. Skip in that case.
if (this.scoresCache.has(cacheKey)) return
try {
const scores = await this.fetchScores(band, time)
// Drop the response if the viewport changed under us.
if (this.scoresBoundsKey !== boundsKey || this.selectedBand !== band) return
this.scoresCache.set(cacheKey, scores)
} catch (e) {
const err = e as Error
if (err.name === "AbortError") return
// Prefetch failures are non-fatal — log and move on.
console.warn(`forecast prefetch failed for ${time}`, err)
}
}))
},
reconnected(this: PropagationMapHook) {
// Server assigns (bounds, scores) reset on reconnect. Re-send bounds so
// update_scores refreshes the client scoreGrid and repaints all tiles,
// fixing partial/blank overlay after the tab comes back.
if (this.map) {
this.map.invalidateSize()
this.sendBounds()
}
},
destroyed(this: PropagationMapHook) {
if (this.playbackTimer !== null) {
clearInterval(this.playbackTimer)
this.playbackTimer = null
}
if (this.visibilityHandler) {
document.removeEventListener("visibilitychange", this.visibilityHandler)
this.visibilityHandler = null
}
if (this.map) this.map.remove()
}
}