Replace circle markers with a canvas tile layer that renders smooth, flowing colored regions using bilinear interpolation between grid points. Colors interpolate between tiers for gradients. ~95k grid points at 0.125 degree resolution with wgrib2 extraction.
172 lines
5.8 KiB
JavaScript
172 lines
5.8 KiB
JavaScript
export const PropagationMap = {
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mounted() {
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this.map = L.map(this.el, {
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center: [32.897, -97.038],
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zoom: 7,
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minZoom: 4,
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maxZoom: 10
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})
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L.tileLayer("https://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png", {
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attribution: "© OpenStreetMap contributors",
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maxZoom: 19
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}).addTo(this.map)
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this.scoreOverlay = null
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this.scores = []
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this.colorScale = [
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{ min: 80, r: 0, g: 255, b: 163 }, // EXCELLENT - green
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{ min: 65, r: 125, g: 255, b: 212 }, // GOOD - light green
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{ min: 50, r: 255, g: 229, b: 102 }, // MARGINAL - yellow
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{ min: 33, r: 255, g: 144, b: 68 }, // POOR - orange
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{ min: 0, r: 255, g: 79, b: 79 } // NEGLIGIBLE - red
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]
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const initialScores = JSON.parse(this.el.dataset.scores || "[]")
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this.renderScores(initialScores)
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this.handleEvent("update_scores", ({ scores }) => {
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this.renderScores(scores)
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})
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// Legend
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const legend = L.control({ position: "bottomright" })
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legend.onAdd = () => {
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const div = L.DomUtil.create("div")
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div.style.cssText = "background:#fff;color:#333;padding:10px 14px;border-radius:8px;box-shadow:0 2px 8px rgba(0,0,0,0.3);font-size:13px;line-height:2;"
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const rows = [
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["#00ffa3", "Excellent (80-100)"],
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["#7dffd4", "Good (65-79)"],
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["#ffe566", "Marginal (50-64)"],
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["#ff9044", "Poor (33-49)"],
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["#ff4f4f", "Negligible (0-32)"]
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]
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div.innerHTML = "<strong style='color:#333;'>Propagation</strong><br>" +
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rows.map(([c, label]) =>
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`<span style="background:${c};width:14px;height:14px;display:inline-block;border-radius:50%;vertical-align:middle;margin-right:6px;border:1px solid rgba(0,0,0,0.15);"></span><span style="color:#333;">${label}</span>`
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).join("<br>")
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return div
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}
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legend.addTo(this.map)
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},
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renderScores(scores) {
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this.scores = scores
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if (this.scoreOverlay) {
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this.map.removeLayer(this.scoreOverlay)
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}
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if (scores.length === 0) return
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// Build a lookup grid for interpolation
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this.gridLookup = new Map()
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scores.forEach(({ lat, lon, score }) => {
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this.gridLookup.set(`${lat.toFixed(3)},${lon.toFixed(3)}`, score)
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})
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// Create a custom canvas overlay
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const self = this
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this.scoreOverlay = L.GridLayer.extend({
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createTile(coords) {
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const tile = document.createElement("canvas")
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const size = this.getTileSize()
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tile.width = size.x
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tile.height = size.y
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const ctx = tile.getContext("2d")
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const step = 0.125
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const nwPoint = coords.scaleBy(size)
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const sePoint = nwPoint.add(size)
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const nw = this._map.unproject(nwPoint, coords.z)
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const se = this._map.unproject(sePoint, coords.z)
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// Pixel size in degrees
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const latPerPx = (nw.lat - se.lat) / size.y
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const lonPerPx = (se.lng - nw.lng) / size.x
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// Draw cells - each pixel block maps to a grid point
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const cellPxX = Math.max(1, Math.ceil(step / lonPerPx))
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const cellPxY = Math.max(1, Math.ceil(step / Math.abs(latPerPx)))
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for (let py = 0; py < size.y; py += cellPxY) {
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for (let px = 0; px < size.x; px += cellPxX) {
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const lat = nw.lat - py * Math.abs(latPerPx)
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const lon = nw.lng + px * lonPerPx
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const score = self.interpolateScore(lat, lon, step)
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if (score !== null) {
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const color = self.scoreColorRGB(score)
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ctx.fillStyle = `rgba(${color.r},${color.g},${color.b},0.55)`
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ctx.fillRect(px, py, cellPxX, cellPxY)
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}
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}
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}
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return tile
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}
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})
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this.scoreOverlay = new (this.scoreOverlay)({ opacity: 1.0 })
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this.scoreOverlay.addTo(this.map)
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},
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interpolateScore(lat, lon, step) {
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// Snap to nearest grid point
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const rlat = (Math.round(lat / step) * step).toFixed(3)
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const rlon = (Math.round(lon / step) * step).toFixed(3)
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const key = `${rlat},${rlon}`
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if (this.gridLookup.has(key)) return this.gridLookup.get(key)
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// Try bilinear interpolation from 4 surrounding points
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const lat0 = Math.floor(lat / step) * step
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const lat1 = lat0 + step
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const lon0 = Math.floor(lon / step) * step
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const lon1 = lon0 + step
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const s00 = this.gridLookup.get(`${lat0.toFixed(3)},${lon0.toFixed(3)}`)
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const s10 = this.gridLookup.get(`${lat1.toFixed(3)},${lon0.toFixed(3)}`)
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const s01 = this.gridLookup.get(`${lat0.toFixed(3)},${lon1.toFixed(3)}`)
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const s11 = this.gridLookup.get(`${lat1.toFixed(3)},${lon1.toFixed(3)}`)
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// Need at least 2 corners to interpolate
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const corners = [s00, s10, s01, s11].filter(s => s !== undefined)
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if (corners.length < 2) return null
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if (corners.length === 4) {
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const tLat = (lat - lat0) / step
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const tLon = (lon - lon0) / step
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return Math.round(
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s00 * (1 - tLat) * (1 - tLon) +
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s10 * tLat * (1 - tLon) +
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s01 * (1 - tLat) * tLon +
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s11 * tLat * tLon
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)
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}
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// Fallback: average available corners
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return Math.round(corners.reduce((a, b) => a + b, 0) / corners.length)
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},
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scoreColorRGB(score) {
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// Interpolate between tier colors for smooth gradients
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for (let i = 0; i < this.colorScale.length - 1; i++) {
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const upper = this.colorScale[i]
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const lower = this.colorScale[i + 1]
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if (score >= lower.min) {
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const range = upper.min - lower.min
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const t = Math.min(1, (score - lower.min) / range)
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return {
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r: Math.round(lower.r + (upper.r - lower.r) * t),
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g: Math.round(lower.g + (upper.g - lower.g) * t),
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b: Math.round(lower.b + (upper.b - lower.b) * t)
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}
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}
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}
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const last = this.colorScale[this.colorScale.length - 1]
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return { r: last.r, g: last.g, b: last.b }
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},
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destroyed() {
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if (this.map) this.map.remove()
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}
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}
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