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2 commits

Author SHA1 Message Date
e3d430f8c4
feat(weather): add duct cutoff band map layer
Show on /weather where the detected duct geometry traps each microwave
band. Overview mode bins cells by their lowest trapped frequency
(Bean & Dutton cutoff); band-picker mode masks cells whose duct doesn't
reach the selected band. Cutoff is pre-computed per cell in both
writers (Elixir derive + Rust derive_row reads best_duct_freq_ghz from
CellValues), persisted to ScalarFile, and shipped to the JS hook via
the existing binary cell pack. Also cleans up six pre-existing
length/1 credo warnings in unrelated test files.
2026-05-15 19:51:24 -05:00
a14f14485e
perf(weather): serve /weather from chunked scalar artifacts
Move the /weather render path off raw HRRR profile decoding + per-cell
SoundingParams + WeatherLayers derivation. The dominant cost was
re-deriving the same scalar fields on every viewport pan and timeline
scrub.

Server side:

- New Microwaveprop.Weather.ScalarFile persists pre-derived scalar
  rows on NFS, bucketed into 5°×5° chunk files under
  <base>/weather_scalars/<iso>/<lat_band>_<lon_band>.etf.gz. Viewport
  reads only decode the chunks that overlap the requested bounds;
  point-detail clicks read exactly one chunk.
- weather_grid_at/2 and weather_point_detail/3 prefer ScalarFile;
  ProfilesFile is now the cold-start fallback only.
- warm_grid_cache_and_broadcast/1 and warm_grid_cache_from_latest_profile/0
  also persist the scalar artifact, and the cold-derive path kicks
  off a per-valid_time-locked async materialization so the next
  reader gets the cheap path.
- NotifyListener.handle_propagation_ready/1 fires
  Weather.materialize_scalar_file/1 in a detached Task on the Rust
  pipeline's NOTIFY propagation_ready, so steady-state forecast hours
  arrive with their scalar artifact already on disk.
- available_weather_valid_times/0 unions ScalarFile + ProfilesFile so
  the timeline survives an aggressive retention sweep on either side.

Browser side (finding #8):

- Mount the legend Leaflet control once and patch its inner content
  on layer changes instead of remove + re-add on every renderLayer.
- renderTimeline now keys off the rendered button set: selection-only
  updates take an applyTimelineSelection patch path that restyles
  existing buttons in place. Full innerHTML rebuild only fires when
  timelineData itself changes.

Also fixes a credo nesting-depth flag in tile_renderer.ex by extracting
interpolate_pair/2 from the inner anonymous function.
2026-04-28 17:15:36 -05:00