Commit graph

22 commits

Author SHA1 Message Date
e3d430f8c4
feat(weather): add duct cutoff band map layer
Show on /weather where the detected duct geometry traps each microwave
band. Overview mode bins cells by their lowest trapped frequency
(Bean & Dutton cutoff); band-picker mode masks cells whose duct doesn't
reach the selected band. Cutoff is pre-computed per cell in both
writers (Elixir derive + Rust derive_row reads best_duct_freq_ghz from
CellValues), persisted to ScalarFile, and shipped to the JS hook via
the existing binary cell pack. Also cleans up six pre-existing
length/1 credo warnings in unrelated test files.
2026-05-15 19:51:24 -05:00
abb93c9511
feat(weather): always-visible close button on weather detail panel 2026-04-30 14:04:14 -05:00
b6fb7d2a13
feat(weather): main map renders HRRR + HRDPS in parallel
/weather now fetches both grids and paints each as its own canvas
overlay at its native cell size (HRRR 0.125°, HRDPS 0.5°). Server-side
chunk filtering means a US-only viewport gets an empty HRDPS pack and
vice versa — no wasted payload. /weather-ca's HRDPS-only mode is
unchanged.

Hook state moves from single (pack/overlay/abort) to per-source maps
keyed by "hrrr"|"hrdps". Render order is fixed (hrdps first, hrrr
second) so HRRR's higher-res canvas stacks on top along the border
where both sources cover the viewport.
2026-04-30 12:47:15 -05:00
fe7d998f67
fix(weather-ca): paint HRDPS cells at 0.5° size, not HRRR's 0.125°
The canvas overlay hard-coded a 0.0625° half-step when projecting each
cell to canvas pixels — correct for HRRR (0.125° native grid) but wrong
for HRDPS, which we downsample to 0.5° (0.25° half-step). At HRRR's
half-step every HRDPS cell got painted at 1/16th its actual area, so
the overlay over Canada looked like a sparse pinstripe of vertical
streaks instead of contiguous coverage.

Plumb halfStep through the WeatherCanvasOverlay constructor and pick
0.25 vs 0.0625 in the hook based on data-source.
2026-04-30 12:34:24 -05:00
ac3a2517d9
feat(weather): /weather-ca endpoint shows HRDPS-only Canadian data
New LiveView at /weather-ca duplicates the /weather UI but defaults the
viewport to central Canada (55N, -100W, z=4) and renders the map div
with data-source="hrdps". The JS hook reads that attribute and appends
&source=hrdps to every cell fetch; the WeatherTileController routes
those reads through Weather.weather_grid_hrdps_at/2, which only reads
the <vt>.hrdps scalar dir and skips HRRR merging entirely. Timeline is
sourced from ScalarFile.list_valid_times_hrdps/0 so HRDPS-only hours
show up even when no HRRR file exists for the same valid_time.

Also drops "— Unified" from the algo.md H1.
2026-04-30 12:08:48 -05:00
aa8b789d2e
feat(weather/map): persist viewport to URL for reload-stable view
Adds lat/lon/zoom URL params to /weather so reload / share-link
restores the exact map state. The existing ?layer= param keeps
working alongside.

LiveView side:

- mount() reads lat/lon/zoom from query params, clamps to valid
  ranges (lat -90..90, lon -180..180, zoom 4..10), and falls back
  to DFW@z7 when missing or invalid. Initial values flow to the
  hook via three new data attributes.
- handle_event("viewport_changed", ...) accepts {lat, lon, zoom}
  pushed by the hook on debounced moveend, clamps + rounds, and
  push_patches the URL with replace: true so browser history
  doesn't grow an entry per pan tick.
- build_path/2 helper centralises URL construction so select_layer
  and viewport_changed both produce a deterministic param order
  (layer, lat, lon, zoom). Tests assert exact URLs.

JS hook side:

- mounted() reads data-initial-lat/lon/zoom from the el dataset
  with parseFloat/parseInt + Number.isFinite gates, then seeds
  Leaflet's center/zoom from those instead of the previous
  hardcoded (32.897, -97.038, 7).
- moveend handler now also schedules a 400 ms-debounced
  pushEvent("viewport_changed", {lat, lon, zoom}) so the URL
  catches up with whatever the user panned/zoomed to. Separate
  debounce timer from the cells fetch since the URL push and the
  network fetch have different cadence sweet spots.

Tests cover: initial seeding from URL params, clamping of bad
values, viewport_changed event producing the right patched URL,
and the original layer-shareability test (now expecting the full
viewport in the URL).
2026-04-30 09:10:36 -05:00
af8b787915
perf(weather): binary cell-pack + canvas overlay + lazy layer prefetch
Three changes that shrink first-paint and make layer toggles instant:

1. Server: /weather/cells now supports ?format=bin and ?layers=a,b,c. The
   binary "WCEL" pack is ~3× smaller than JSON (Float32 columns, no key
   overhead) and parses with DataView + typed-array views — essentially
   memcpy on the client.

2. Client: replaced JSON parse + per-cell SVG <rect> with a custom
   Leaflet canvas layer. The pack is columnar (lats/lons + Float32Array
   per layer) and each draw is one fillRect per cell against a
   precomputed 256-step color LUT. At low zoom (CONUS, ~80k cells) SVG
   paint cost dominated; canvas keeps it under one frame.

3. Lazy prefetch: the initial fetch only requests the *current* layer
   (~1/19 the bytes). Right after paint, a single background fetch
   pulls every other layer into the same pack. Layer switches that land
   after the prefetch finishes are pure recolor — no network, no
   server CPU.

The /weather/tiles endpoint stays for backward compat. The JSON path of
/weather/cells stays too — the binary path is opt-in via ?format=bin.
2026-04-29 13:41:21 -05:00
f4a177c9d0
perf(weather): single-fetch viewport cells, client-side recolor on layer switch
Previously every layer toggle triggered 21 fresh tile requests with the
new layer in the URL — ~21 server-side SVG renders, plus the round-trip
overhead. Even with the GridCache fix the server still spent real CPU
generating thousands of <rect>s per tile, and the user felt it.

Add /weather/cells: a single JSON endpoint returning every layer field
for every cell in the requested viewport. The hook fetches once on
mount, time change, or pan/zoom, caches the cells in memory, and paints
them via L.svgOverlay. Layer switches now re-color the same cached
cells locally — zero network, zero server CPU.

The single SVG uses lat/lon coords with preserveAspectRatio="none";
Leaflet stretches it linearly to the bbox. There is mild equirect→
mercator distortion at low zoom over CONUS but it's imperceptible at
typical use (z6+) and the layer-toggle UX win is large.

Tile endpoint kept for back-compat. svgOverlay opacity matches the
prior tile renderer's 0.55 fill-opacity.
2026-04-29 13:31:17 -05:00
e632002255
fix(weather): paint overlay on mount instead of waiting for click
renderLayer was called during mounted() before selectedTime was seeded
from the dataset, so buildWeatherTileUrl returned null and no tile
layer was added. The overlay only appeared when the user clicked a
forecast hour and update_weather_overlay fired. Seed selectedTime
(and timelineData) from data attributes before the first renderLayer.
2026-04-29 12:50:28 -05:00
a14f14485e
perf(weather): serve /weather from chunked scalar artifacts
Move the /weather render path off raw HRRR profile decoding + per-cell
SoundingParams + WeatherLayers derivation. The dominant cost was
re-deriving the same scalar fields on every viewport pan and timeline
scrub.

Server side:

- New Microwaveprop.Weather.ScalarFile persists pre-derived scalar
  rows on NFS, bucketed into 5°×5° chunk files under
  <base>/weather_scalars/<iso>/<lat_band>_<lon_band>.etf.gz. Viewport
  reads only decode the chunks that overlap the requested bounds;
  point-detail clicks read exactly one chunk.
- weather_grid_at/2 and weather_point_detail/3 prefer ScalarFile;
  ProfilesFile is now the cold-start fallback only.
- warm_grid_cache_and_broadcast/1 and warm_grid_cache_from_latest_profile/0
  also persist the scalar artifact, and the cold-derive path kicks
  off a per-valid_time-locked async materialization so the next
  reader gets the cheap path.
- NotifyListener.handle_propagation_ready/1 fires
  Weather.materialize_scalar_file/1 in a detached Task on the Rust
  pipeline's NOTIFY propagation_ready, so steady-state forecast hours
  arrive with their scalar artifact already on disk.
- available_weather_valid_times/0 unions ScalarFile + ProfilesFile so
  the timeline survives an aggressive retention sweep on either side.

Browser side (finding #8):

- Mount the legend Leaflet control once and patch its inner content
  on layer changes instead of remove + re-add on every renderLayer.
- renderTimeline now keys off the rendered button set: selection-only
  updates take an applyTimelineSelection patch path that restyles
  existing buttons in place. Full innerHTML rebuild only fires when
  timelineData itself changes.

Also fixes a credo nesting-depth flag in tile_renderer.ex by extracting
interpolate_pair/2 from the inner anonymous function.
2026-04-28 17:15:36 -05:00
3ac6963c74
feat(weather): add 700 mb T/Td and mid-layer lapse rate for cap diagnostics
850 mb T alone shows that warm air is present aloft but doesn't reveal
whether it's the textbook cap structure — a warm 700 mb above an EML
plume. The three new layers expose the canonical capping diagnostics
visually:

  * T @ 700 mb — ≥10 °C is the southern Plains "moderate cap" threshold
  * Td @ 700 mb — wide T-Td depression at 700 mb signals the EML plume
  * Lapse 850→700 — steep mid-layer lapse rate (≥7 °C/km) over a moist
    boundary layer is the cap mechanism itself

All three derive purely from the existing pressure-level profile (Rust
already fetches up through 700 mb), so no Rust pipeline changes needed.
2026-04-24 19:27:23 -05:00
32e7cccc40
fix(weather): accept Rust profile shape in SoundingParams + WeatherLayers
The Rust f01..f18 pipeline writes ProfilesFile cells, and the Rust
hrrr_points worker writes hrrr_profiles rows, with profile entries
keyed "pres_mb" / "hght_m" / "tmpc" / "dwpc" (string keys pre-
atomization; atom keys post-ProfilesFile.read). Elixir's
SoundingParams.derive and WeatherLayers.sort_profile filtered on
"pres" / "hght" — so every derived field returned nil for any
Rust-provided profile.

Visible symptoms on /weather: N-gradient, Refractivity, T @ 850mb,
Td @ 850mb, Lapse Rate, Inversion, Inv. Base all rendered no overlay.
For per-contact analysis, min_refractivity_gradient from the Rust
HRRR point worker's rows silently dropped.

- SoundingParams.normalize_profile_entry/1: single-source normalizer
  accepting legacy, Rust-string, and Rust-atom shapes; returns the
  canonical "pres"/"hght"/"tmpc"/"dwpc"/"drct"/"sknt" shape.
- SoundingParams.derive/1 and WeatherLayers.sort_profile/1 both run
  every entry through it before the rest of the existing logic.
- Weather.build_grid_cache_row/4 now falls back to native_min_gradient
  when SoundingParams can't derive one (surface-only profiles).

Also:
- Default /weather overlay changed to Temperature (LiveView assign +
  JS fallback in the hook's dataset default) per user request.
2026-04-24 13:53:02 -05:00
e688d8c244
perf(wire)+ts: pack scores as flat tuples, bump ProfilesFile gzip, tighten TS types
**Wire format — /map scores payload.** Every `update_scores` /
`preload_forecast` / `data-scores` embed previously shipped each
point as `{"lat":X,"lon":Y,"score":Z}`. At 95k cells in full CONUS
that's ~36 bytes/point × 95k = 3.4 MB of JSON, ~50% of it repeating
the three key names. Packing as `[lat, lon, score]` tuples drops
per-point overhead to ~19 bytes → ~1.8 MB on the wire, ~45% smaller.
New `Propagation.pack_scores/1` is used at every push_event +
initial_scores_json boundary; internal Elixir still uses the
`%{lat, lon, score}` map so no other callers change.

JS hook: `ScorePoint` becomes `[number, number, number]`, the
`renderScores` loop destructures to positional args. Regression
test in map_live_test updated to match the new shape.

**ProfilesFile compression.** Rust writer was at gzip level 6
(default). Files are write-once-per-forecast-hour but read by
every pod mount + point_detail click. Bumped to level 9 (best):
~30% slower encode (hidden by spawn_blocking — not on user path),
~5–10% smaller on semi-structured MessagePack bodies. No reader
changes needed — same gzip stream.

**TypeScript strictness.**
- `app.ts`: replace `({detail}: any)` on phx:live_reload:attached
  with a CustomEvent<Reloader> shape naming only the API we touch.
- `weather_map_hook.ts`: drop the `(this as any)._map` pair by
  declaring a `GridLayerWithMap = L.GridLayer & { _map: L.Map }`
  intersection on the overlay's createTile `this` parameter.
- `global.d.ts`: replace `liveSocket: any` / `liveReloader: any`
  with focused LiveSocketLike / LiveReloaderLike shapes that name
  only the devtools-visible API.

No more `any` in the codebase (verified via rg).
2026-04-21 17:45:06 -05:00
e2168c922e
feat(maps): persist grid and radar overlay toggles across navigation 2026-04-20 14:53:17 -05:00
fc7481dca2
feat(weather-map): persist selected layer across navigation 2026-04-20 14:49:54 -05:00
92c6ee349f
fix(weather): anchor timeline offsets to the Now slot, not wall-clock
Same bug as the propagation map had in 9db9e6a. When wall-clock is
past :30, the slot after Now rounded to '0h' and read as a duplicate
'Now' label. Anchor the per-slot offset math to the Now slot's own
time so labels always read '-1h / Now / +1h / +2h' regardless of
where inside the hour the user loaded the page.
2026-04-19 17:51:50 -05:00
d64e502908
fix(maps): same reconnect/visibility fix for rover and weather hooks
rover_map_hook and weather_map_hook share the same viewport-scoped
data flow as the propagation map — they hit the same blank-tile bug
after tab hide or socket reconnect. Add reconnected() + visibilitychange
handlers and document the requirement in CLAUDE.md so future hooks that
push map_bounds don't regress.
2026-04-18 13:25:38 -05:00
118ad4e8cc
WeatherMap: actually move the legend to top-right
The previous fix only updated the initial mount path. buildLegend gets
re-created on every layer switch via the swap at renderLayer, and that
code path still used the old isMobile-dependent bottomright position,
which clobbered the top-right placement as soon as the user clicked a
different layer.
2026-04-15 14:12:29 -05:00
33347f7fc2
WeatherMap: legend in top-right, description back in sidebar, play/stop, fix reload loop
Corrections to the previous weather-map pass:

* The "helper" that was supposed to live in the top-right was the
  color legend, not the layer description. Move the Leaflet legend
  control to `topright` (was `bottomright` on desktop).

* Put the layer description back in the desktop sidebar where it
  used to live, now with a "Group · Label" header above the body
  text so it matches the new style in the mockup.

* Add play/stop controls to the weather forecast timeline, ported
  from the propagation map: start plays "now" → end at 1s/step and
  loops; stop returns to the time closest to wall clock. A manual
  click interrupts playback the same way it does on /map.

* Fix the reconnect/reload loop I introduced by making mount do a
  synchronous ProfilesFile read + derive for the full 92k-point
  grid. That was pushing mount past the LV socket join timeout on
  a cold pod, which makes the LV client fall back to a full HTTP
  reload every ~20 seconds (no server-side error). Mount now uses
  the original `latest_weather_grid/1` cache-only hot path and only
  `weather_grid_at/2` (sync disk read) on user timeline scrubs.

* Clean up the playback timer in the hook's `destroyed` callback.
2026-04-15 14:11:53 -05:00
725a7e6bda
WeatherMap: forecast-hour timeline + top-right layer description
Two related UI changes driven by the same data:

* Move the selected-layer description out of the sidebar and into a
  dedicated top-right overlay on the map. The sidebar kept the same
  layer buttons but dropped the descriptive text; the new overlay
  shows group + layer name + description in one card. Mobile still
  shows the description in the collapsible panel since it has no
  top-right free real estate.

* Add a forecast-hour timeline bar at the bottom of the map, matching
  the propagation map. WeatherMapLive enumerates ProfilesFile on mount
  (the grid worker has been persisting f00..f18 on disk since
  commit 07ffcf5), pushes data-valid-times for the JS hook to render
  as buttons, and handles a new select_time event by reading the
  per-hour ProfilesFile on demand via Weather.weather_grid_at/2.

weather_grid_at/2 deliberately skips the GridCache write path for
non-latest hours — caching 18 × 92k rows would add ~300 MB per pod.
A ~2 MB ETF decode per scrub is fast enough for a click.

Subscribes to propagation:pipeline so the timeline picks up new
forecast hours live as they land, without waiting for the full chain
to finish.
2026-04-15 13:57:23 -05:00
2b323189d0
Add grid squares and weather radar toggles to the weather map
Ports the same two overlay toggles from /map to /weather:
- Maidenhead grid squares via the shared updateGridOverlay helper,
  redrawn on moveend when visible.
- ECCC GeoMet WMS radar (CONUS + Canada dBZ), lazy-created on first
  toggle with a 6-minute tile refresh timer.

Both toggles live in the desktop sidebar below the layer description
and in the mobile pulldown panel. Hook cleanup clears the radar
refresh timer on destroyed().
2026-04-13 16:31:54 -05:00
1f368f9b61 Convert all JavaScript to TypeScript with type annotations
- Rename all .js files to .ts in assets/js/
- Add interfaces for hook state, data structures, and event payloads
- Add type annotations to function parameters and return types
- Create type declarations for vendor deps (Leaflet, Chart.js, Phoenix, topbar)
- Update tsconfig.json for strict TypeScript checking
- Update esbuild entry point to app.ts
2026-04-11 16:59:28 -05:00
Renamed from assets/js/weather_map_hook.js (Browse further)