- Forecast hour clicks showed only a small square of coverage because
:preload_forecast ran at mount using a hardcoded fallback bounding box
instead of the client's actual viewport. Move the preload trigger into
handle_event("map_bounds", ...) so the cache always matches the
viewport the client just asked about.
- Map overlay blinked on load/update because renderScores called Leaflet
GridLayer.redraw(), which removes every tile element before recreating
them. Repaint the existing tile canvases in place instead.
- Prod SMTP to mail.smtp2go.com was failing with an "unexpected_message"
TLS alert: gen_smtp wasn't sending SNI so the wildcard cert endpoint
rejected the handshake. Set tls: :always with explicit tls_options
(server_name_indication, versions, verify).
- Add contacts_inserted_at_desc_id_desc_idx so /contacts list runs as an
Index Scan (~0.4ms) instead of a Seq Scan + top-N heapsort (~77ms on
58k rows)
- Add Microwaveprop.Cache: tiny ETS-backed TTL cache for memoizing
expensive-but-stale-tolerant values
- Cache total_entries for unsearched /contacts page loads (30s TTL,
invalidated on insert)
- Cache the entire /contacts/map payload (pre-encoded JSON + band list),
moving load_contacts into Radio.contact_map_payload; invalidated on
new contact insert. Mount goes from ~150-300ms to ~5ms.
- Fix /map overlay blinking on load: reuse the Leaflet GridLayer across
renderScores calls and just redraw() against the updated ScoreGrid,
instead of removeLayer + new layer which flashed between tile regens
- Make mode optional on submission: schema change (null: true),
submission_changeset no longer requires it, blank strings normalise to
nil, CSV import accepts 6-column (no mode) or 7-column layouts
- core_components .input adds a red asterisk to labels when required,
giving users a visual cue for which fields must be filled on /submit
- ScoreCache stores {band, valid_time} as %{{lat, lon} => score} map so
point lookups are O(1); adds fetch_point/4 and valid_times/1
- available_valid_times/1 reads directly from ScoreCache when warm,
falls back to DB on cold start
- point_forecast/3 iterates cached valid_times and uses fetch_point/4
instead of hitting the DB per click
- NexradCache: node-local ETS cache of decoded n0q PNG pixel buffers
keyed by 5-minute rounded timestamp; skips ~1-5s HTTP+decode on
concurrent/repeat clicks within the same window
- MapLive: start_async the rain_scatter fetch so point_detail renders
immediately with a pending marker; push rain_scatter_update when
NEXRAD resolves
- MapLive: preload all 18 remaining forecast hours for the current
viewport after mount/band change/propagation_updated; client caches
them and renders timeline scrubs instantly without a server roundtrip.
Adds set_selected_time event for fast-path state sync.
- Propagation map JS: forecastCache map + drawScatterMarkers helper,
timeline click uses preloaded cache when available
- Add ScoreCache GenServer with node-local ETS table keyed by
{band, valid_time}, subscribed to "propagation:cache" PubSub topic so
every pod stays in sync with a single hourly compute
- scores_at/3 checks cache first, falls back to DB and populates on miss
- PropagationGridWorker warms and broadcasts the cache for each band
after every forecast hour upsert; prunes >2h old entries
- Replace per-pixel string-keyed Map with flat Int8Array over the CONUS
grid in propagation_map_hook.ts to eliminate allocations in the tile
rasterization hot loop (interpolateScore / propagationReach)
- Show subsquares (5' x 2.5') at zoom >= 11 with lighter styling
- Pad map bounds by 10% so edge tiles always have score data
- Re-send bounds after 500ms to catch late container layout changes
- Rename all .js files to .ts in assets/js/
- Add interfaces for hook state, data structures, and event payloads
- Add type annotations to function parameters and return types
- Create type declarations for vendor deps (Leaflet, Chart.js, Phoenix, topbar)
- Update tsconfig.json for strict TypeScript checking
- Update esbuild entry point to app.ts
2026-04-11 16:59:28 -05:00
Renamed from assets/js/propagation_map_hook.js (Browse further)