Commit graph

14 commits

Author SHA1 Message Date
488b968cdc
feat(rover): "only use known ideal locations" toggle
Adds a checkbox in the rover sidebar that constrains the suggested
candidate spots to lat/lon points tagged as :ideal in /rover-locations.
When enabled, Compute.run replaces grid cells with synthetic cells at
each ideal location's exact coordinates, inheriting the propagation
score from the nearest grid cell so atmospheric forecast still factors
in. Path-clearance, terrain, building, and canopy penalties run
unchanged on those snapped candidates.
2026-04-26 13:25:29 -05:00
7105ac61df
feat(rover): add canopy clutter penalty + Canopy.BulkFetch downloader
Rover ranking now applies a per-cell tree-canopy clutter penalty
(1 dB / 8 m, capped at 4 dB) so cells in dense forests get down-ranked
even when their per-station path clearance survives. PathTerrain
already accounts for trees ON the link path; this surfaces "I'm in a
forest, every direction is foliage."

Canopy.BulkFetch downloads Lang et al. 2020 10 m global canopy-height
3-degree COGs and slices each into 1° × 1° uint8 .canopy tiles via
gdal_translate, the runtime image now ships gdal-bin. Run on prod via:

  bin/microwaveprop rpc 'Microwaveprop.Canopy.BulkFetch.run(32.8, -97.0, 200)'

Tile cache lives under /data/canopy/. Already-sliced tiles are skipped.
2026-04-26 12:57:50 -05:00
82b515e88d
feat(rover): include step number/total in Calculate progress label 2026-04-26 12:05:32 -05:00
9f8c4d3b36
feat(rover): show current pipeline step next to Calculate spinner
Compute.run now accepts a `progress` callback and reports human-readable
labels before each pipeline step (loading grid, looking up elevation,
checking road access, scoring cells, etc.). RoverLive feeds it via
send/2 to itself and renders the latest label as small text to the left
of the Calculate button while it's running.
2026-04-26 12:02:40 -05:00
2f060b4371
feat(rover): penalize cells surrounded by tall buildings (clutter)
Adds a per-cell building-clutter penalty so the algorithm down-ranks
spots in built environments where buildings on multiple sides
scatter/block signal regardless of which station you're aiming at.

Penalty = max_height_within_75m / 5 dB, capped at 6 dB. Path-clearance
already accounts for buildings ON the link path; this is the
"surrounded by stuff" signal.
2026-04-26 11:13:31 -05:00
0f15e99fb9
feat(buildings): integrate MS footprints into path clearance + map render
Phase 2/3/5 of the building-blockage support:

* Parser streams csv.gz tiles into compact records (centroid, radius,
  height) — keeps RAM ~32 B per polygon, drops -1.0-height entries.
* Index buckets records into 0.01° (~1 km) grid cells in a public ETS
  table for concurrent reads; max_height_near/3 and records_near/3
  scan only the 9 nearest buckets.
* Loader lazily parses any cached quadkey before a Calculate so the
  scorer is terrain-only when tiles aren't on disk yet.
* Rover.PathTerrain now treats each path-sample obstacle as
  terrain_elev + max_local_building_height, so blocked LOS through
  recent construction actually reduces clearance.
* Selecting a candidate pushes a candidate_buildings event with the
  buildings near each rover→station path; the hook renders them as
  height-coloured circles (yellow <10 m, orange 10-30 m, red >=30 m)
  with a tooltip showing height in meters.
2026-04-26 10:44:46 -05:00
7d80babb18
feat(rover): snap top candidates to SRTM hilltops + add hillshade overlay 2026-04-26 09:12:24 -05:00
4bfcff4e32
perf(rover): tighten Overpass timeout and log per-step compute timing
Calculate occasionally hung in production for ~30s. Adds per-phase
timing logs to Compute.run so the slow step is visible in pod logs,
and trims the Overpass road-proximity request to a 10s server-side
timeout / 12s receive timeout (no Req retries) so a slow road API
fails soft to no road penalty instead of stalling Calculate.
2026-04-25 18:05:46 -05:00
eac817cd57
feat(rover): prefer broad hilltops near roads as ideal candidates
- Local prominence: each cell's elevation vs. its 8-neighbor ring
  (~1.3 km radius) feeds a small additive bonus so broad hilltops
  rank above isolated SRTM voxels
- Road proximity: one Overpass call per Calculate fetches drivable
  ways inside the bbox; cells beyond ~0.5 km of any road get a
  light dB penalty, gated off in tests
2026-04-25 17:45:48 -05:00
40cbb40cb1
feat(rover): score per-station terrain clearance from SRTM path samples
For each (rover cell, fixed station) pair, sample SRTM along the
great-circle path and add a per-link dB bonus proportional to the
rover's elevation above the highest intermediate terrain. Rover spots
on hilltops with clear sight to multiple stations now rise to the top.

Also vendor Leaflet's layers control PNGs and copy them under
priv/static/assets/css/images/ on build so /rover stops 404'ing on
layers-2x.png.
2026-04-25 17:29:29 -05:00
915cd1f5a0
feat(rover): replace max-drive-time slider with max-distance in miles 2026-04-25 17:21:57 -05:00
e2dfc05939
fix(rover): keep cells without elevation; surface diagnostic warnings as flash 2026-04-25 16:41:31 -05:00
c5d6633beb
feat(rover): URL station persistence + 10-digit grids on calculated values 2026-04-25 16:36:34 -05:00
2e462b0697
feat(rover): end-to-end Calculate pipeline 2026-04-25 16:26:33 -05:00