Commit graph

2 commits

Author SHA1 Message Date
250709a1b2 Add more caching to make the map feel instant
- ScoreCache stores {band, valid_time} as %{{lat, lon} => score} map so
  point lookups are O(1); adds fetch_point/4 and valid_times/1
- available_valid_times/1 reads directly from ScoreCache when warm,
  falls back to DB on cold start
- point_forecast/3 iterates cached valid_times and uses fetch_point/4
  instead of hitting the DB per click
- NexradCache: node-local ETS cache of decoded n0q PNG pixel buffers
  keyed by 5-minute rounded timestamp; skips ~1-5s HTTP+decode on
  concurrent/repeat clicks within the same window
- MapLive: start_async the rain_scatter fetch so point_detail renders
  immediately with a pending marker; push rain_scatter_update when
  NEXRAD resolves
- MapLive: preload all 18 remaining forecast hours for the current
  viewport after mount/band change/propagation_updated; client caches
  them and renders timeline scrubs instantly without a server roundtrip.
  Adds set_selected_time event for fast-path state sync.
- Propagation map JS: forecastCache map + drawScatterMarkers helper,
  timeline click uses preloaded cache when available
2026-04-12 12:26:25 -05:00
d880201713 Cache propagation scores in ETS, broadcast across cluster
- Add ScoreCache GenServer with node-local ETS table keyed by
  {band, valid_time}, subscribed to "propagation:cache" PubSub topic so
  every pod stays in sync with a single hourly compute
- scores_at/3 checks cache first, falls back to DB and populates on miss
- PropagationGridWorker warms and broadcasts the cache for each band
  after every forecast hour upsert; prunes >2h old entries
- Replace per-pixel string-keyed Map with flat Int8Array over the CONUS
  grid in propagation_map_hook.ts to eliminate allocations in the tile
  rasterization hot loop (interpolateScore / propagationReach)
2026-04-12 12:11:26 -05:00