Telemetry showed the application-master process holding ~830 MiB of
terms from warm_grid_cache_from_latest_profile — the data lives in
the app master's heap and never GCs because the process is idle.
Running it in a Task.start lets the terms die with the task.
Mark GridCache, MrmsCache, NexradCache, and ScoreCache ETS tables
:compressed. The scored-band-map and HRRR grid data are map-heavy;
compression trims hundreds of MiB at a few percent CPU cost.
Memoise HRRR .idx responses in Microwaveprop.Cache. Published idx
files are immutable for a model run, but the hourly chain re-fetches
the same URL dozens of times across forecast hours. Cuts ~10s per
repeat out of hrrr_fetch_idx.
Force a garbage collect at the end of HrrrFetchWorker.perform to
reclaim the refc binary heap held from GRIB2 ranges before the Oban
producer hands the process its next job.
- ScoreCache stores {band, valid_time} as %{{lat, lon} => score} map so
point lookups are O(1); adds fetch_point/4 and valid_times/1
- available_valid_times/1 reads directly from ScoreCache when warm,
falls back to DB on cold start
- point_forecast/3 iterates cached valid_times and uses fetch_point/4
instead of hitting the DB per click
- NexradCache: node-local ETS cache of decoded n0q PNG pixel buffers
keyed by 5-minute rounded timestamp; skips ~1-5s HTTP+decode on
concurrent/repeat clicks within the same window
- MapLive: start_async the rain_scatter fetch so point_detail renders
immediately with a pending marker; push rain_scatter_update when
NEXRAD resolves
- MapLive: preload all 18 remaining forecast hours for the current
viewport after mount/band change/propagation_updated; client caches
them and renders timeline scrubs instantly without a server roundtrip.
Adds set_selected_time event for fast-path state sync.
- Propagation map JS: forecastCache map + drawScatterMarkers helper,
timeline click uses preloaded cache when available
- Add ScoreCache GenServer with node-local ETS table keyed by
{band, valid_time}, subscribed to "propagation:cache" PubSub topic so
every pod stays in sync with a single hourly compute
- scores_at/3 checks cache first, falls back to DB and populates on miss
- PropagationGridWorker warms and broadcasts the cache for each band
after every forecast hour upsert; prunes >2h old entries
- Replace per-pixel string-keyed Map with flat Int8Array over the CONUS
grid in propagation_map_hook.ts to eliminate allocations in the tile
rasterization hot loop (interpolateScore / propagationReach)