The map sets minZoom: 4, and a z=4 viewport on a wide window clamps to
the full grid extent (45° lat × 100° lon = 4500 sq deg), which exceeded
the 4000 sq deg cap. The request 413'd and the hook dropped it
silently, so zooming all the way out blanked the overlay.
Raise the cap to 4600 — just above the largest area the clamp can
emit. The clamp, not this cap, is what bounds the work: post-clamp no
request can exceed the full grid (~92k cells, ~1.4 MB), which is
already materialized once per valid_time and served from cache. The
cap stays as defense-in-depth against the clamp window being widened
later.
Consequence: :viewport_too_large is now unreachable via clamp/1, so
the tests that pinned global bounds to a 413 are inverted to assert
the clamped extent is served.
- Beacon detail endpoints (LiveView + REST API) now hide unapproved
beacons from anonymous and unauthorized viewers; only the submitter
and admins can see pending records before approval. Adds
Beacons.get_visible_beacon/2 with scope-aware checks.
- API contact pagination now honors per_page end-to-end.
Radio.list_contacts/1 accepts :per_page and clamps to 200.
- API rate limiter: ETS table is now owned by a long-lived Sweeper
GenServer (won't die with a request task); Sweeper periodically
prunes expired-window rows to bound memory; init_table/0 race is
rescued.
- /scores/cells and /weather/cells: add per-IP rate limiting and a
shared GridBounds clamp/413 guard so global / oversized viewports
no longer drive unbounded binary responses.
- NEXRAD PNG unfilter (sub/up/average/paeth): replace acc++[byte]
+ Enum.at(acc, idx-bpp) with O(n) binary recursion. Decode time
for the 12200x5400 n0q frame goes from quadratic to linear.
- LiveTableFooter.parse_page and ScoresFile.fetch_bound: switch
String.to_integer/String.to_float to Integer.parse/Float.parse,
fall back to defaults instead of raising.
- PathLive and MapLive band-event handlers: replace
String.to_integer(params["band"]) with parse_int / parse_band_param
so a non-numeric band parameter no longer crashes the LiveView.
New LiveView at /weather-ca duplicates the /weather UI but defaults the
viewport to central Canada (55N, -100W, z=4) and renders the map div
with data-source="hrdps". The JS hook reads that attribute and appends
&source=hrdps to every cell fetch; the WeatherTileController routes
those reads through Weather.weather_grid_hrdps_at/2, which only reads
the <vt>.hrdps scalar dir and skips HRRR merging entirely. Timeline is
sourced from ScalarFile.list_valid_times_hrdps/0 so HRDPS-only hours
show up even when no HRRR file exists for the same valid_time.
Also drops "— Unified" from the algo.md H1.
The client moved to the binary cell-pack and canvas overlay last
commit, so the per-tile SVG endpoint, the TileRenderer module, and the
JSON shape of /weather/cells are all dead code. Remove them.
/weather/cells now always returns the binary WCEL pack (the ?format=bin
toggle is gone — there's only one format). The data-weather-tile-url
attribute and the weather_tile_url assign are dropped from the LiveView.
Also fix a latent bug surfaced once tests covered the default-layers
path: nil row values were writing the atom :nan into the binary segment
at runtime. Replaced with the explicit f32 quiet-NaN bit pattern so
Number.isNaN flags them correctly on the JS side.
Three changes that shrink first-paint and make layer toggles instant:
1. Server: /weather/cells now supports ?format=bin and ?layers=a,b,c. The
binary "WCEL" pack is ~3× smaller than JSON (Float32 columns, no key
overhead) and parses with DataView + typed-array views — essentially
memcpy on the client.
2. Client: replaced JSON parse + per-cell SVG <rect> with a custom
Leaflet canvas layer. The pack is columnar (lats/lons + Float32Array
per layer) and each draw is one fillRect per cell against a
precomputed 256-step color LUT. At low zoom (CONUS, ~80k cells) SVG
paint cost dominated; canvas keeps it under one frame.
3. Lazy prefetch: the initial fetch only requests the *current* layer
(~1/19 the bytes). Right after paint, a single background fetch
pulls every other layer into the same pack. Layer switches that land
after the prefetch finishes are pure recolor — no network, no
server CPU.
The /weather/tiles endpoint stays for backward compat. The JSON path of
/weather/cells stays too — the binary path is opt-in via ?format=bin.
Previously every layer toggle triggered 21 fresh tile requests with the
new layer in the URL — ~21 server-side SVG renders, plus the round-trip
overhead. Even with the GridCache fix the server still spent real CPU
generating thousands of <rect>s per tile, and the user felt it.
Add /weather/cells: a single JSON endpoint returning every layer field
for every cell in the requested viewport. The hook fetches once on
mount, time change, or pan/zoom, caches the cells in memory, and paints
them via L.svgOverlay. Layer switches now re-color the same cached
cells locally — zero network, zero server CPU.
The single SVG uses lat/lon coords with preserveAspectRatio="none";
Leaflet stretches it linearly to the bbox. There is mild equirect→
mercator distortion at low zoom over CONUS but it's imperceptible at
typical use (z6+) and the layer-toggle UX win is large.
Tile endpoint kept for back-compat. svgOverlay opacity matches the
prior tile renderer's 0.55 fill-opacity.
Move the /weather render path off raw HRRR profile decoding + per-cell
SoundingParams + WeatherLayers derivation. The dominant cost was
re-deriving the same scalar fields on every viewport pan and timeline
scrub.
Server side:
- New Microwaveprop.Weather.ScalarFile persists pre-derived scalar
rows on NFS, bucketed into 5°×5° chunk files under
<base>/weather_scalars/<iso>/<lat_band>_<lon_band>.etf.gz. Viewport
reads only decode the chunks that overlap the requested bounds;
point-detail clicks read exactly one chunk.
- weather_grid_at/2 and weather_point_detail/3 prefer ScalarFile;
ProfilesFile is now the cold-start fallback only.
- warm_grid_cache_and_broadcast/1 and warm_grid_cache_from_latest_profile/0
also persist the scalar artifact, and the cold-derive path kicks
off a per-valid_time-locked async materialization so the next
reader gets the cheap path.
- NotifyListener.handle_propagation_ready/1 fires
Weather.materialize_scalar_file/1 in a detached Task on the Rust
pipeline's NOTIFY propagation_ready, so steady-state forecast hours
arrive with their scalar artifact already on disk.
- available_weather_valid_times/0 unions ScalarFile + ProfilesFile so
the timeline survives an aggressive retention sweep on either side.
Browser side (finding #8):
- Mount the legend Leaflet control once and patch its inner content
on layer changes instead of remove + re-add on every renderLayer.
- renderTimeline now keys off the rendered button set: selection-only
updates take an applyTimelineSelection patch path that restyles
existing buttons in place. Full innerHTML rebuild only fires when
timelineData itself changes.
Also fixes a credo nesting-depth flag in tile_renderer.ex by extracting
interpolate_pair/2 from the inner anonymous function.