Replaces eager imports of map hooks and Leaflet in app.ts with
dynamic-import wrappers (lazyHook / lazyMapHook). Each page-specific
hook now ships as its own esbuild chunk fetched on first mount;
Leaflet is loaded once and shared across every map page. Pages that
never mount these hooks (/submit, /algo, /about, etc.) no longer pay
for them at all.
The polylines were sourcing from --band-* CSS vars (a separate, theme-aware
design palette) while the legend swatches rendered from the Elixir @band_colors
map, so the two diverged for every band — e.g. 10 GHz showed lime on the map
and emerald in the legend. Emit `data-band-color` on each band checkbox and
have the JS hook read from there, making the legend the single source of truth.
Drops the now-redundant theme observer / restyleLines plumbing.
The 'show estimated current coverage' toggle pushes 1-8k grid cells
to the browser at 5.76 GHz+ and previously rendered each as its own
SVG <path> via Leaflet's default vector renderer. That meant 1-8k
DOM nodes plus per-element layout/paint on every pan/zoom — enough
to lock up tabs on mid-range hardware.
Two changes:
1. All coverage rects share a single L.canvas({padding: 0.2})
renderer. Browser sees one <canvas> element drawn in one pass
per redraw instead of thousands of <path> nodes. Hit-testing for
tooltips still works through Leaflet's canvas-renderer mouse
events.
2. Drop `sticky: true` from the tooltip binding. Sticky tooltips
reposition to follow the cursor on every mousemove, which scales
O(N) with cell count — across thousands of rects that becomes the
dominant cost as the cursor moves. Without sticky, the tooltip
anchors to the cell's centre on hover (same info, cheaper).
Owner / admin click "Edit" on /rover-locations/:id and the marker
becomes draggable. As they drag, the JS hook pushes `location_dragged`
events with the new lat/lon; the LiveView updates `working_lat` /
`working_lon` / `grid` so the page shows the live preview without
writing to the DB. "Save" persists via Rover.update_location, "Cancel"
reverts both the assigns and the marker position.
Implementation notes:
- Switched the map marker from L.circleMarker to a draggable L.marker
with a divIcon (CircleMarker has no `dragging` handler).
- A second `draggingDotIcon` (amber, larger, grab cursor) makes the
edit affordance obvious.
- Server <-> hook coordination uses push_event:
set_marker_draggable / reset_marker. Drag results come back on
pushEvent("location_dragged", { lat, lon }).
- Coordinates row binds to working_lat/working_lon so the displayed
decimals + derived grid update on every drag, not only on save.
Adds a full-screen map view rendering every Good rover-location as a
green circle marker (popup links to the detail page). Uses the standard
OSM/Satellite + Maidenhead grid overlay pattern. Bad locations are
excluded. Adds a Map button next to Add location on the index header.
Adds start/end date inputs (UTC) to the sidebar (mobile + desktop) with
Apply dates and Clear buttons. The hook keeps a sliced YYYY-MM-DD on
each line entry so the range check is a string compare during filter
re-application; combines with the callsign filter so e.g. AA5C between
2025-01-01 and 2026-01-01 is one query.
LocationMap hook now adds a togglable grid layer (matching the contact
map pattern) so the rover-location detail page shows the standard
Maidenhead overlay alongside the marker.
/weather now fetches both grids and paints each as its own canvas
overlay at its native cell size (HRRR 0.125°, HRDPS 0.5°). Server-side
chunk filtering means a US-only viewport gets an empty HRDPS pack and
vice versa — no wasted payload. /weather-ca's HRDPS-only mode is
unchanged.
Hook state moves from single (pack/overlay/abort) to per-source maps
keyed by "hrrr"|"hrdps". Render order is fixed (hrdps first, hrrr
second) so HRRR's higher-res canvas stacks on top along the border
where both sources cover the viewport.
The canvas overlay hard-coded a 0.0625° half-step when projecting each
cell to canvas pixels — correct for HRRR (0.125° native grid) but wrong
for HRDPS, which we downsample to 0.5° (0.25° half-step). At HRRR's
half-step every HRDPS cell got painted at 1/16th its actual area, so
the overlay over Canada looked like a sparse pinstripe of vertical
streaks instead of contiguous coverage.
Plumb halfStep through the WeatherCanvasOverlay constructor and pick
0.25 vs 0.0625 in the hook based on data-source.
New LiveView at /weather-ca duplicates the /weather UI but defaults the
viewport to central Canada (55N, -100W, z=4) and renders the map div
with data-source="hrdps". The JS hook reads that attribute and appends
&source=hrdps to every cell fetch; the WeatherTileController routes
those reads through Weather.weather_grid_hrdps_at/2, which only reads
the <vt>.hrdps scalar dir and skips HRRR merging entirely. Timeline is
sourced from ScalarFile.list_valid_times_hrdps/0 so HRDPS-only hours
show up even when no HRRR file exists for the same valid_time.
Also drops "— Unified" from the algo.md H1.
Adds lat/lon/zoom URL params to /weather so reload / share-link
restores the exact map state. The existing ?layer= param keeps
working alongside.
LiveView side:
- mount() reads lat/lon/zoom from query params, clamps to valid
ranges (lat -90..90, lon -180..180, zoom 4..10), and falls back
to DFW@z7 when missing or invalid. Initial values flow to the
hook via three new data attributes.
- handle_event("viewport_changed", ...) accepts {lat, lon, zoom}
pushed by the hook on debounced moveend, clamps + rounds, and
push_patches the URL with replace: true so browser history
doesn't grow an entry per pan tick.
- build_path/2 helper centralises URL construction so select_layer
and viewport_changed both produce a deterministic param order
(layer, lat, lon, zoom). Tests assert exact URLs.
JS hook side:
- mounted() reads data-initial-lat/lon/zoom from the el dataset
with parseFloat/parseInt + Number.isFinite gates, then seeds
Leaflet's center/zoom from those instead of the previous
hardcoded (32.897, -97.038, 7).
- moveend handler now also schedules a 400 ms-debounced
pushEvent("viewport_changed", {lat, lon, zoom}) so the URL
catches up with whatever the user panned/zoomed to. Separate
debounce timer from the cells fetch since the URL push and the
network fetch have different cadence sweet spots.
Tests cover: initial seeding from URL params, clamping of bad
values, viewport_changed event producing the right patched URL,
and the original layer-shareability test (now expecting the full
viewport in the URL).
Apply the same overlay refactor we did for /weather to the propagation
map. Score data used to flow as JSON via LiveView push_event
(update_scores + the 18-hour preload_forecast batch); switching bands
or scrubbing time meant a synchronous server roundtrip + ~MB JSON push
per change.
Now:
1. New /scores/cells endpoint returns a "PSCR" binary cell-pack —
columnar f32 lats/lons + u8 scores, ~3-4× smaller than JSON and
parsed via DataView + typed-array views with no JSON.parse.
2. JS hook owns score fetching. mount/moveend/band/time changes
trigger HTTP fetches against /scores/cells. After the initial
paint, every other forecast hour for the current band is fetched
in parallel in the background — timeline scrubs after the prefetch
finishes are pure cache hits with no network at all.
3. LiveView no longer pushes scores. select_band emits update_band_info
with band_mhz so the client knows what to refetch; select_time and
set_selected_time only update server-side state (URL, point detail
bbox). map_bounds, propagation_updated, and advance_now_cursor all
skip the score push — pack_scores, schedule_bounds_update,
schedule_preload_forecast, the :flush_bounds and :preload_forecast
handle_info clauses, and the start_async :initial_scores lifecycle
(incl. retry_initial_scores event) are all deleted.
Net result: instant band toggles after the first paint, no LiveView
WebSocket payloads larger than the timeline metadata, and ~370 fewer
lines in MapLive.
Three changes that shrink first-paint and make layer toggles instant:
1. Server: /weather/cells now supports ?format=bin and ?layers=a,b,c. The
binary "WCEL" pack is ~3× smaller than JSON (Float32 columns, no key
overhead) and parses with DataView + typed-array views — essentially
memcpy on the client.
2. Client: replaced JSON parse + per-cell SVG <rect> with a custom
Leaflet canvas layer. The pack is columnar (lats/lons + Float32Array
per layer) and each draw is one fillRect per cell against a
precomputed 256-step color LUT. At low zoom (CONUS, ~80k cells) SVG
paint cost dominated; canvas keeps it under one frame.
3. Lazy prefetch: the initial fetch only requests the *current* layer
(~1/19 the bytes). Right after paint, a single background fetch
pulls every other layer into the same pack. Layer switches that land
after the prefetch finishes are pure recolor — no network, no
server CPU.
The /weather/tiles endpoint stays for backward compat. The JSON path of
/weather/cells stays too — the binary path is opt-in via ?format=bin.
Previously every layer toggle triggered 21 fresh tile requests with the
new layer in the URL — ~21 server-side SVG renders, plus the round-trip
overhead. Even with the GridCache fix the server still spent real CPU
generating thousands of <rect>s per tile, and the user felt it.
Add /weather/cells: a single JSON endpoint returning every layer field
for every cell in the requested viewport. The hook fetches once on
mount, time change, or pan/zoom, caches the cells in memory, and paints
them via L.svgOverlay. Layer switches now re-color the same cached
cells locally — zero network, zero server CPU.
The single SVG uses lat/lon coords with preserveAspectRatio="none";
Leaflet stretches it linearly to the bbox. There is mild equirect→
mercator distortion at low zoom over CONUS but it's imperceptible at
typical use (z6+) and the layer-toggle UX win is large.
Tile endpoint kept for back-compat. svgOverlay opacity matches the
prior tile renderer's 0.55 fill-opacity.
renderLayer was called during mounted() before selectedTime was seeded
from the dataset, so buildWeatherTileUrl returned null and no tile
layer was added. The overlay only appeared when the user clicked a
forecast hour and update_weather_overlay fired. Seed selectedTime
(and timelineData) from data attributes before the first renderLayer.
Move the /weather render path off raw HRRR profile decoding + per-cell
SoundingParams + WeatherLayers derivation. The dominant cost was
re-deriving the same scalar fields on every viewport pan and timeline
scrub.
Server side:
- New Microwaveprop.Weather.ScalarFile persists pre-derived scalar
rows on NFS, bucketed into 5°×5° chunk files under
<base>/weather_scalars/<iso>/<lat_band>_<lon_band>.etf.gz. Viewport
reads only decode the chunks that overlap the requested bounds;
point-detail clicks read exactly one chunk.
- weather_grid_at/2 and weather_point_detail/3 prefer ScalarFile;
ProfilesFile is now the cold-start fallback only.
- warm_grid_cache_and_broadcast/1 and warm_grid_cache_from_latest_profile/0
also persist the scalar artifact, and the cold-derive path kicks
off a per-valid_time-locked async materialization so the next
reader gets the cheap path.
- NotifyListener.handle_propagation_ready/1 fires
Weather.materialize_scalar_file/1 in a detached Task on the Rust
pipeline's NOTIFY propagation_ready, so steady-state forecast hours
arrive with their scalar artifact already on disk.
- available_weather_valid_times/0 unions ScalarFile + ProfilesFile so
the timeline survives an aggressive retention sweep on either side.
Browser side (finding #8):
- Mount the legend Leaflet control once and patch its inner content
on layer changes instead of remove + re-add on every renderLayer.
- renderTimeline now keys off the rendered button set: selection-only
updates take an applyTimelineSelection patch path that restyles
existing buttons in place. Full innerHTML rebuild only fires when
timelineData itself changes.
Also fixes a credo nesting-depth flag in tile_renderer.ex by extracting
interpolate_pair/2 from the inner anonymous function.
Click a row's info area to expand a Leaflet mini-map centered on that
pin, defaulting to ESRI World_Imagery satellite (zoom up to 21) with
OSM/Topo toggles in a top-right layer control.
Adds Microwaveprop.Canopy module that reads 1° × 1° uint8 per-degree
canopy-height tiles (mirrors SRTM .hgt naming/layout, 30 m resolution).
Returns 0 m for areas with no tile on disk so the lookup is safe to
thread through the existing path-clearance pipeline before any data
lands.
Wires canopy into:
- PathTerrain.obstacle_top: per-sample blocker = ground +
max(building_m, canopy_m), so the rover ranks paths through forests
as obstructed even when no buildings sit on the line
- CandidateDetail profile: each sample now carries canopy_m alongside
building_m
- Rover-detail SVG: green "trees" polygon stacked on terrain, under
the red building polygon
- Path calculator elevation chart: green Tree Canopy dataset between
terrain and buildings
Data prep (download Potapov 2019 / Lang 2022 GeoTIFF, slice to per-degree
uint8 tiles, drop in /data/canopy/) is a separate one-shot operation —
without tiles, lookups return 0 and the existing behavior is unchanged.
Path calculator now queries Microsoft Building Footprints for the
tallest structure within 80m of each profile sample and renders a red
"Buildings" dataset on top of the terrain layer in the elevation chart.
Also normalize on-disk grid HRRR cells to include the legacy
:min_refractivity_gradient / :surface_refractivity / :ducting_detected
keys (mapped from :native_min_gradient and :duct_count). Path-calculator
crashed in prod with KeyError when a path's HRRR points came from the
new on-disk grid format instead of the DB profile shape.
Phase 2/3/5 of the building-blockage support:
* Parser streams csv.gz tiles into compact records (centroid, radius,
height) — keeps RAM ~32 B per polygon, drops -1.0-height entries.
* Index buckets records into 0.01° (~1 km) grid cells in a public ETS
table for concurrent reads; max_height_near/3 and records_near/3
scan only the 9 nearest buckets.
* Loader lazily parses any cached quadkey before a Calculate so the
scorer is terrain-only when tiles aren't on disk yet.
* Rover.PathTerrain now treats each path-sample obstacle as
terrain_elev + max_local_building_height, so blocked LOS through
recent construction actually reduces clearance.
* Selecting a candidate pushes a candidate_buildings event with the
buildings near each rover→station path; the hook renders them as
height-coloured circles (yellow <10 m, orange 10-30 m, red >=30 m)
with a tooltip showing height in meters.
- Detail panel now reads as an aiming card: "Aim 220° (SW) · clearance +12 ft"
with the precise bearing in degrees, plus rover/obstacle elev on a second line
- Elevation profile labels swapped from min/max-of-profile to start (rover) and
end (station) elevations, since their positions in the chart now match
- Map draws a dashed indigo polyline from the candidate to each selected
station when a candidate is opened; cleared when the panel closes
The 18-hour forecast chart on /path now shows the same weighted-
criteria panel the /map popup builds when the user clicks a grid
cell. Hovering a dot fires a server roundtrip that fetches
Propagation.point_detail at the path's midpoint for that valid_time;
results are cached client-side so re-hovering is instant.
`Propagation.point_detail/4` now returns a `:profile_source` tag —
`:exact`, `{:fallback, fallback_valid_time}`, or `:unavailable` —
distinguishing real per-hour breakdowns (Rust pipeline writes a
profile file for every f00..f18 step) from rare cycle-miss fallbacks
where we approximate from a recent analysis profile. Stale comment
about "only f00 persists profiles" updated.
Map utilities (FACTOR_META, FACTOR_ORDER, factorBar,
factorExplanation, scoreTier, FactorMeta, ScoreTier) are now exported
from propagation_map_hook so the new path hook reuses the exact same
look + copy.
Two follow-ups to the earlier /skewt work:
1. Interactive crosshair (matches the SPC-viewer feel from the
reference screenshot). Mousing over the diagram now drops a
horizontal pressure cursor with a top-left readout box showing the
pressure at the cursor's altitude (mb), the height in m and ft,
and the linearly interpolated temperature and dewpoint at that
level. Two coloured dots track the T and Td traces along the
cursor so the user can read the spread visually.
Mechanics: SkewtSvg.geometry/0 exposes the plot geometry (left,
right, top, bottom, p_bottom, p_top, t_min, t_max, skew) as JSON;
SkewtSvg emits an initially-hidden <g class="skewt-cursor"> layer.
A new Skewt hook in assets/js/app.ts inverts pressure_y to recover
pressure from the cursor's viewBox-Y, walks the (descending-pres-
sorted) profile to interp T/Td/height, and updates the elements.
The hook also handles mouseleave to hide the cursor and uses the
SVG's screen-CTM so the math stays correct under any container
aspect-ratio resize.
2. DB fallback for `available_valid_times`/`load_profile`. When the
on-disk `ProfilesFile` has nothing for the location-and-window
(true on dev, transient on prod between chain runs), SkewtLive
now falls back to `HrrrProfileLookup.{list_valid_times_near,
read_point_near}/3` against the `hrrr_profiles` Postgres table.
The lookup uses the same ±0.07° spatial tolerance and the
`(lat, lon, valid_time)` unique index that `Weather.find_nearest_
hrrr/3` already relies on, so the queries are index-only.
Returned shape matches `ProfilesFile.read_point/3` so SkewtLive
reads from either source transparently. NaiveDateTime → UTC
normalisation is centralised in `ensure_utc/1` so the LiveView
sees `%DateTime{time_zone: "Etc/UTC"}` regardless of which side
produced the value.
Tests: 6/6 new HrrrProfileLookupTest cases (list/limit/tolerance,
read nearest cell, nil for far cells, picks closest among matches),
3/3 SkewtLiveTest still green, 2,894 total Elixir tests + 221
properties green via mix test (one pre-existing flaky test in
admin/contact_edit_live re-runs clean). mix credo --strict clean.
mix assets.build clean.
850 mb T alone shows that warm air is present aloft but doesn't reveal
whether it's the textbook cap structure — a warm 700 mb above an EML
plume. The three new layers expose the canonical capping diagnostics
visually:
* T @ 700 mb — ≥10 °C is the southern Plains "moderate cap" threshold
* Td @ 700 mb — wide T-Td depression at 700 mb signals the EML plume
* Lapse 850→700 — steep mid-layer lapse rate (≥7 °C/km) over a moist
boundary layer is the cap mechanism itself
All three derive purely from the existing pressure-level profile (Rust
already fetches up through 700 mb), so no Rust pipeline changes needed.
The Rust f01..f18 pipeline writes ProfilesFile cells, and the Rust
hrrr_points worker writes hrrr_profiles rows, with profile entries
keyed "pres_mb" / "hght_m" / "tmpc" / "dwpc" (string keys pre-
atomization; atom keys post-ProfilesFile.read). Elixir's
SoundingParams.derive and WeatherLayers.sort_profile filtered on
"pres" / "hght" — so every derived field returned nil for any
Rust-provided profile.
Visible symptoms on /weather: N-gradient, Refractivity, T @ 850mb,
Td @ 850mb, Lapse Rate, Inversion, Inv. Base all rendered no overlay.
For per-contact analysis, min_refractivity_gradient from the Rust
HRRR point worker's rows silently dropped.
- SoundingParams.normalize_profile_entry/1: single-source normalizer
accepting legacy, Rust-string, and Rust-atom shapes; returns the
canonical "pres"/"hght"/"tmpc"/"dwpc"/"drct"/"sknt" shape.
- SoundingParams.derive/1 and WeatherLayers.sort_profile/1 both run
every entry through it before the rest of the existing logic.
- Weather.build_grid_cache_row/4 now falls back to native_min_gradient
when SoundingParams can't derive one (surface-only profiles).
Also:
- Default /weather overlay changed to Temperature (LiveView assign +
JS fallback in the hook's dataset default) per user request.
Replaces the SVG schematic on /eme with a textured WebGL scene: NASA
Blue Marble Earth, real-size Moon, outbound beam, dashed return ray
to the sub-lunar point, and a red shading on the anti-moon hemisphere
that marks who can't see the Moon (outside the bounce footprint).
Three.js (~680 kB) now lives in its own chunk; esbuild --splitting
keeps it out of the main bundle so it only loads when a user hits
/eme. Main app.js drops from 1.6 MB to 922 kB.
Also swaps the Elevation/SNR rows so the badge comes before the number.
**Wire format — /map scores payload.** Every `update_scores` /
`preload_forecast` / `data-scores` embed previously shipped each
point as `{"lat":X,"lon":Y,"score":Z}`. At 95k cells in full CONUS
that's ~36 bytes/point × 95k = 3.4 MB of JSON, ~50% of it repeating
the three key names. Packing as `[lat, lon, score]` tuples drops
per-point overhead to ~19 bytes → ~1.8 MB on the wire, ~45% smaller.
New `Propagation.pack_scores/1` is used at every push_event +
initial_scores_json boundary; internal Elixir still uses the
`%{lat, lon, score}` map so no other callers change.
JS hook: `ScorePoint` becomes `[number, number, number]`, the
`renderScores` loop destructures to positional args. Regression
test in map_live_test updated to match the new shape.
**ProfilesFile compression.** Rust writer was at gzip level 6
(default). Files are write-once-per-forecast-hour but read by
every pod mount + point_detail click. Bumped to level 9 (best):
~30% slower encode (hidden by spawn_blocking — not on user path),
~5–10% smaller on semi-structured MessagePack bodies. No reader
changes needed — same gzip stream.
**TypeScript strictness.**
- `app.ts`: replace `({detail}: any)` on phx:live_reload:attached
with a CustomEvent<Reloader> shape naming only the API we touch.
- `weather_map_hook.ts`: drop the `(this as any)._map` pair by
declaring a `GridLayerWithMap = L.GridLayer & { _map: L.Map }`
intersection on the overlay's createTile `this` parameter.
- `global.d.ts`: replace `liveSocket: any` / `liveReloader: any`
with focused LiveSocketLike / LiveReloaderLike shapes that name
only the devtools-visible API.
No more `any` in the codebase (verified via rg).