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4 commits

Author SHA1 Message Date
079346a1b9 fix: resolve all 281 credo issues across source and test files
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- F-level (228): replace length/1 with Enum.count_until/2 or pattern
  matching; convert Enum.flat_map+if to Enum.filter+Enum.map; fix
  identity case in narr_client
- W-level (46): normalize dual atom/string key access in weather_layers,
  beacon_measurements, surface, skewt_live, contact_live/show; add
  :data_provider and weather-map assigns to ignored_assigns in credo
  config (consumed by child components credo can't trace); remove
  weak is_list assertion; remove explicit assert_receive timeout
- R-level (6): replace 'This module provides...' moduledocs with
  meaningful descriptions
- Also fix 4 compile-connected xref issues by deferring
  BandConfig.band_options() from module attribute to runtime

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-29 09:04:21 -05:00
5d90d52a45
test: format all test files + GridCache Valkey backend (49%->74%)
Coverage: 79.09% -> 79.30% (GridCache 49% -> 74%)
2026-05-07 16:04:32 -05:00
58f4a7714b
test: add Mox deps + SnmpClient poll/3 tests, RoadProximity, Buildings.Loader
- Add {:mox, "~> 1.0", only: :test} to deps
- Commercial.SnmpClient: injectable snmp_runner for poll/3 tests (62→92%)
- Rover.RoadProximity: pure road_distances/3 tests with injectable fetch (37→82%)
- Buildings.Loader: ensure_loaded/1 with real tile file + quadkey tests (69→100%)
- Buildings.Index: records_near, mark_loaded, loaded? tests (72→96%)

Coverage: 77.96% → 78.93% (+0.97%)
2026-05-07 13:36:22 -05:00
0f15e99fb9
feat(buildings): integrate MS footprints into path clearance + map render
Phase 2/3/5 of the building-blockage support:

* Parser streams csv.gz tiles into compact records (centroid, radius,
  height) — keeps RAM ~32 B per polygon, drops -1.0-height entries.
* Index buckets records into 0.01° (~1 km) grid cells in a public ETS
  table for concurrent reads; max_height_near/3 and records_near/3
  scan only the 9 nearest buckets.
* Loader lazily parses any cached quadkey before a Calculate so the
  scorer is terrain-only when tiles aren't on disk yet.
* Rover.PathTerrain now treats each path-sample obstacle as
  terrain_elev + max_local_building_height, so blocked LOS through
  recent construction actually reduces clearance.
* Selecting a candidate pushes a candidate_buildings event with the
  buildings near each rover→station path; the hook renders them as
  height-coloured circles (yellow <10 m, orange 10-30 m, red >=30 m)
  with a tooltip showing height in meters.
2026-04-26 10:44:46 -05:00