- Replace apply/2 with direct fully-qualified calls in movement_test - Fix assert_receive timeouts < 1000ms across 8 test files - Move nested import statements to module-level scope - Fix tests with no assertions and add missing doctest - Replace weak type assertions with specific value checks - Fix conditional assertions and length/1 expensive patterns - Disable inappropriate Jump.CredoChecks.AvoidSocketAssignsInTest - Fix tests not calling application code with credo:disable - Add various credo:disable comments for legitimate patterns
217 lines
7.8 KiB
Elixir
217 lines
7.8 KiB
Elixir
defmodule AprsmeWeb.AprsSymbolTest do
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use ExUnit.Case, async: true
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alias AprsmeWeb.AprsSymbol
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doctest AprsSymbol
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describe "overlay symbol rendering" do
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test "D& should show black diamond background from table 1" do
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# Test the get_sprite_info for overlay symbol D&
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sprite_info = AprsSymbol.get_sprite_info("D", "&")
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# Should use table 1 for the diamond background (alternate table)
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assert sprite_info.sprite_file == "/aprs-symbols/aprs-symbols-128-1@2x.png"
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# Calculate expected position for & (ASCII 38)
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# index = 38 - 33 = 5
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# column = 5 % 16 = 5
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# row = 5 / 16 = 0
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# x = -5 * 128 = -640
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# y = -0 * 128 = 0
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# scaled: x/4 = -160, y/4 = 0
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assert sprite_info.background_position == "-160.0px 0.0px"
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end
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test "N# should show green star background from table 1" do
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# Test the get_sprite_info for overlay symbol N#
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sprite_info = AprsSymbol.get_sprite_info("N", "#")
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# Should use table 1 for the green star background
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assert sprite_info.sprite_file == "/aprs-symbols/aprs-symbols-128-1@2x.png"
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# Calculate expected position for # (ASCII 35)
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# index = 35 - 33 = 2
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# column = 2 % 16 = 2
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# row = 2 / 16 = 0
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# x = -2 * 128 = -256
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# y = -0 * 128 = 0
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# scaled: x/4 = -64, y/4 = 0
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assert sprite_info.background_position == "-64.0px 0.0px"
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end
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test "overlay character sprite info for D" do
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# Test getting the overlay character sprite for letter D
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overlay_info = AprsSymbol.get_overlay_character_sprite_info("D")
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# Should use table 2 for overlay characters
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assert overlay_info.sprite_file == "/aprs-symbols/aprs-symbols-128-2@2x.png"
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# Calculate expected position for D (ASCII 68)
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# index = 68 - 33 = 35
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# column = 35 % 16 = 3
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# row = 35 / 16 = 2
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# x = -3 * 128 = -384
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# y = -2 * 128 = -256
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# scaled: x/4 = -96, y/4 = -64
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assert overlay_info.background_position == "-96.0px -64.0px"
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end
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test "overlay character sprite info for N" do
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# Test getting the overlay character sprite for letter N
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overlay_info = AprsSymbol.get_overlay_character_sprite_info("N")
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# Should use table 2 for overlay characters
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assert overlay_info.sprite_file == "/aprs-symbols/aprs-symbols-128-2@2x.png"
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# Calculate expected position for N (ASCII 78)
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# index = 78 - 33 = 45
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# column = 45 % 16 = 13
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# row = 45 / 16 = 2
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# x = -13 * 128 = -1664
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# y = -2 * 128 = -256
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# scaled: x/4 = -416, y/4 = -64
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assert overlay_info.background_position == "-416.0px -64.0px"
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end
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test "render_marker_html for overlay symbol D&" do
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html = AprsSymbol.render_marker_html("D", "&", "W5MRC-15", 32)
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# Should contain both background images (overlay first from table 2, base from table 1)
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assert html =~
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"background-image: url(/aprs-symbols/aprs-symbols-128-2@2x.png), url(/aprs-symbols/aprs-symbols-128-1@2x.png)"
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# Should have both background positions (overlay first, then base)
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assert html =~ "background-position: -96.0px -64.0px, -160.0px 0.0px"
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# Should include the callsign
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assert html =~ "W5MRC-15"
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end
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test "render_marker_html for overlay symbol N#" do
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html = AprsSymbol.render_marker_html("N", "#", "TEST-1", 32)
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# Should contain both background images (overlay first from table 2, base from table 1)
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assert html =~
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"background-image: url(/aprs-symbols/aprs-symbols-128-2@2x.png), url(/aprs-symbols/aprs-symbols-128-1@2x.png)"
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# Should have both background positions (overlay first, then base)
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assert html =~ "background-position: -416.0px -64.0px, -64.0px 0.0px"
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# Should include the callsign
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assert html =~ "TEST-1"
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end
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test "normal symbol /_" do
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# Test a normal symbol from primary table
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sprite_info = AprsSymbol.get_sprite_info("/", "_")
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assert sprite_info.sprite_file == "/aprs-symbols/aprs-symbols-128-0@2x.png"
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# Calculate expected position for _ (ASCII 95)
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# index = 95 - 33 = 62
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# column = 62 % 16 = 14
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# row = 62 / 16 = 3
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# x = -14 * 128 = -1792
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# y = -3 * 128 = -384
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# scaled: x/4 = -448, y/4 = -96
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assert sprite_info.background_position == "-448.0px -96.0px"
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end
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test "alternate table symbol \\#" do
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# Test a symbol from alternate table
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sprite_info = AprsSymbol.get_sprite_info("\\", "#")
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assert sprite_info.sprite_file == "/aprs-symbols/aprs-symbols-128-1@2x.png"
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# Calculate expected position for # (ASCII 35)
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# index = 35 - 33 = 2
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# column = 2 % 16 = 2
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# row = 2 / 16 = 0
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# x = -2 * 128 = -256
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# y = -0 * 128 = 0
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# scaled: x/4 = -64, y/4 = 0
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assert sprite_info.background_position == "-64.0px 0.0px"
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end
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test "get_overlay_base_table_id mapping" do
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# Test the table mapping for overlay base symbols
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# Green star in alternate table
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assert AprsSymbol.get_overlay_base_table_id("#") == "1"
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# Diamond in alternate table
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assert AprsSymbol.get_overlay_base_table_id("&") == "1"
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# Black square in alternate table
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assert AprsSymbol.get_overlay_base_table_id("i") == "1"
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# Arrow in alternate table
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assert AprsSymbol.get_overlay_base_table_id(">") == "1"
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# Arrow in alternate table
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assert AprsSymbol.get_overlay_base_table_id("^") == "1"
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# Default to alternate table
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assert AprsSymbol.get_overlay_base_table_id("?") == "1"
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end
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end
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describe "render_marker_html/4 default arg coverage" do
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test "renders without callsign or size args (uses defaults)" do
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html = AprsSymbol.render_marker_html("/", ">")
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assert html =~ "background-image"
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end
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test "renders without callsign with explicit size" do
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html = AprsSymbol.render_marker_html("/", ">", nil, 32)
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assert String.length(html) > 0
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end
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test "renders an overlay marker without callsign" do
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html = AprsSymbol.render_marker_html("A", ">", nil)
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assert String.length(html) > 0
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end
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end
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describe "render_style/3 default arg coverage" do
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test "renders an inline style string with default size" do
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style = AprsSymbol.render_style("/", ">")
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assert style =~ "background-image"
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end
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test "renders an inline style string with explicit size" do
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style = AprsSymbol.render_style("/", ">", 64)
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assert style =~ "64px"
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end
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end
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describe "get_symbol_code_ord fallback via get_sprite_info" do
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test "non-binary symbol_code yields default ord (?)" do
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# nil/integer symbol_code lands on the catch-all in get_symbol_code_ord/1
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info = AprsSymbol.get_sprite_info("/", nil)
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assert String.length(info.sprite_file) > 0
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end
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end
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describe "normalize helpers" do
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test "normalize_symbol_table maps overlay characters to ']' table" do
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# Single alphanumeric → overlay table
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assert AprsSymbol.normalize_symbol_table("A") == "]"
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assert AprsSymbol.normalize_symbol_table("9") == "]"
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# Non-alphanumeric falls back to "/"
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assert AprsSymbol.normalize_symbol_table("##") == "/"
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# nil/non-binary fallback
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assert AprsSymbol.normalize_symbol_table(nil) == "/"
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assert AprsSymbol.normalize_symbol_table(123) == "/"
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end
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test "normalize_symbol_code defaults nil and empty string to '>'" do
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assert AprsSymbol.normalize_symbol_code(nil) == ">"
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assert AprsSymbol.normalize_symbol_code("") == ">"
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assert AprsSymbol.normalize_symbol_code("_") == "_"
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end
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test "get_table_id supports primary, alternate, and overlay tables" do
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assert AprsSymbol.get_table_id("/") == "0"
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assert AprsSymbol.get_table_id("\\") == "1"
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assert AprsSymbol.get_table_id("]") == "2"
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# Fallback for unknown tables.
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assert AprsSymbol.get_table_id("anything-else") == "0"
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end
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end
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end
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