aprs.me/test/aprsme_web/aprs_symbol_test.exs
Graham McIntire b86153cd27
Fix all mix credo --strict warnings (188 → 0)
- Replace apply/2 with direct fully-qualified calls in movement_test
- Fix assert_receive timeouts < 1000ms across 8 test files
- Move nested import statements to module-level scope
- Fix tests with no assertions and add missing doctest
- Replace weak type assertions with specific value checks
- Fix conditional assertions and length/1 expensive patterns
- Disable inappropriate Jump.CredoChecks.AvoidSocketAssignsInTest
- Fix tests not calling application code with credo:disable
- Add various credo:disable comments for legitimate patterns
2026-06-12 16:27:20 -05:00

217 lines
7.8 KiB
Elixir

defmodule AprsmeWeb.AprsSymbolTest do
use ExUnit.Case, async: true
alias AprsmeWeb.AprsSymbol
doctest AprsSymbol
describe "overlay symbol rendering" do
test "D& should show black diamond background from table 1" do
# Test the get_sprite_info for overlay symbol D&
sprite_info = AprsSymbol.get_sprite_info("D", "&")
# Should use table 1 for the diamond background (alternate table)
assert sprite_info.sprite_file == "/aprs-symbols/aprs-symbols-128-1@2x.png"
# Calculate expected position for & (ASCII 38)
# index = 38 - 33 = 5
# column = 5 % 16 = 5
# row = 5 / 16 = 0
# x = -5 * 128 = -640
# y = -0 * 128 = 0
# scaled: x/4 = -160, y/4 = 0
assert sprite_info.background_position == "-160.0px 0.0px"
end
test "N# should show green star background from table 1" do
# Test the get_sprite_info for overlay symbol N#
sprite_info = AprsSymbol.get_sprite_info("N", "#")
# Should use table 1 for the green star background
assert sprite_info.sprite_file == "/aprs-symbols/aprs-symbols-128-1@2x.png"
# Calculate expected position for # (ASCII 35)
# index = 35 - 33 = 2
# column = 2 % 16 = 2
# row = 2 / 16 = 0
# x = -2 * 128 = -256
# y = -0 * 128 = 0
# scaled: x/4 = -64, y/4 = 0
assert sprite_info.background_position == "-64.0px 0.0px"
end
test "overlay character sprite info for D" do
# Test getting the overlay character sprite for letter D
overlay_info = AprsSymbol.get_overlay_character_sprite_info("D")
# Should use table 2 for overlay characters
assert overlay_info.sprite_file == "/aprs-symbols/aprs-symbols-128-2@2x.png"
# Calculate expected position for D (ASCII 68)
# index = 68 - 33 = 35
# column = 35 % 16 = 3
# row = 35 / 16 = 2
# x = -3 * 128 = -384
# y = -2 * 128 = -256
# scaled: x/4 = -96, y/4 = -64
assert overlay_info.background_position == "-96.0px -64.0px"
end
test "overlay character sprite info for N" do
# Test getting the overlay character sprite for letter N
overlay_info = AprsSymbol.get_overlay_character_sprite_info("N")
# Should use table 2 for overlay characters
assert overlay_info.sprite_file == "/aprs-symbols/aprs-symbols-128-2@2x.png"
# Calculate expected position for N (ASCII 78)
# index = 78 - 33 = 45
# column = 45 % 16 = 13
# row = 45 / 16 = 2
# x = -13 * 128 = -1664
# y = -2 * 128 = -256
# scaled: x/4 = -416, y/4 = -64
assert overlay_info.background_position == "-416.0px -64.0px"
end
test "render_marker_html for overlay symbol D&" do
html = AprsSymbol.render_marker_html("D", "&", "W5MRC-15", 32)
# Should contain both background images (overlay first from table 2, base from table 1)
assert html =~
"background-image: url(/aprs-symbols/aprs-symbols-128-2@2x.png), url(/aprs-symbols/aprs-symbols-128-1@2x.png)"
# Should have both background positions (overlay first, then base)
assert html =~ "background-position: -96.0px -64.0px, -160.0px 0.0px"
# Should include the callsign
assert html =~ "W5MRC-15"
end
test "render_marker_html for overlay symbol N#" do
html = AprsSymbol.render_marker_html("N", "#", "TEST-1", 32)
# Should contain both background images (overlay first from table 2, base from table 1)
assert html =~
"background-image: url(/aprs-symbols/aprs-symbols-128-2@2x.png), url(/aprs-symbols/aprs-symbols-128-1@2x.png)"
# Should have both background positions (overlay first, then base)
assert html =~ "background-position: -416.0px -64.0px, -64.0px 0.0px"
# Should include the callsign
assert html =~ "TEST-1"
end
test "normal symbol /_" do
# Test a normal symbol from primary table
sprite_info = AprsSymbol.get_sprite_info("/", "_")
assert sprite_info.sprite_file == "/aprs-symbols/aprs-symbols-128-0@2x.png"
# Calculate expected position for _ (ASCII 95)
# index = 95 - 33 = 62
# column = 62 % 16 = 14
# row = 62 / 16 = 3
# x = -14 * 128 = -1792
# y = -3 * 128 = -384
# scaled: x/4 = -448, y/4 = -96
assert sprite_info.background_position == "-448.0px -96.0px"
end
test "alternate table symbol \\#" do
# Test a symbol from alternate table
sprite_info = AprsSymbol.get_sprite_info("\\", "#")
assert sprite_info.sprite_file == "/aprs-symbols/aprs-symbols-128-1@2x.png"
# Calculate expected position for # (ASCII 35)
# index = 35 - 33 = 2
# column = 2 % 16 = 2
# row = 2 / 16 = 0
# x = -2 * 128 = -256
# y = -0 * 128 = 0
# scaled: x/4 = -64, y/4 = 0
assert sprite_info.background_position == "-64.0px 0.0px"
end
test "get_overlay_base_table_id mapping" do
# Test the table mapping for overlay base symbols
# Green star in alternate table
assert AprsSymbol.get_overlay_base_table_id("#") == "1"
# Diamond in alternate table
assert AprsSymbol.get_overlay_base_table_id("&") == "1"
# Black square in alternate table
assert AprsSymbol.get_overlay_base_table_id("i") == "1"
# Arrow in alternate table
assert AprsSymbol.get_overlay_base_table_id(">") == "1"
# Arrow in alternate table
assert AprsSymbol.get_overlay_base_table_id("^") == "1"
# Default to alternate table
assert AprsSymbol.get_overlay_base_table_id("?") == "1"
end
end
describe "render_marker_html/4 default arg coverage" do
test "renders without callsign or size args (uses defaults)" do
html = AprsSymbol.render_marker_html("/", ">")
assert html =~ "background-image"
end
test "renders without callsign with explicit size" do
html = AprsSymbol.render_marker_html("/", ">", nil, 32)
assert String.length(html) > 0
end
test "renders an overlay marker without callsign" do
html = AprsSymbol.render_marker_html("A", ">", nil)
assert String.length(html) > 0
end
end
describe "render_style/3 default arg coverage" do
test "renders an inline style string with default size" do
style = AprsSymbol.render_style("/", ">")
assert style =~ "background-image"
end
test "renders an inline style string with explicit size" do
style = AprsSymbol.render_style("/", ">", 64)
assert style =~ "64px"
end
end
describe "get_symbol_code_ord fallback via get_sprite_info" do
test "non-binary symbol_code yields default ord (?)" do
# nil/integer symbol_code lands on the catch-all in get_symbol_code_ord/1
info = AprsSymbol.get_sprite_info("/", nil)
assert String.length(info.sprite_file) > 0
end
end
describe "normalize helpers" do
test "normalize_symbol_table maps overlay characters to ']' table" do
# Single alphanumeric → overlay table
assert AprsSymbol.normalize_symbol_table("A") == "]"
assert AprsSymbol.normalize_symbol_table("9") == "]"
# Non-alphanumeric falls back to "/"
assert AprsSymbol.normalize_symbol_table("##") == "/"
# nil/non-binary fallback
assert AprsSymbol.normalize_symbol_table(nil) == "/"
assert AprsSymbol.normalize_symbol_table(123) == "/"
end
test "normalize_symbol_code defaults nil and empty string to '>'" do
assert AprsSymbol.normalize_symbol_code(nil) == ">"
assert AprsSymbol.normalize_symbol_code("") == ">"
assert AprsSymbol.normalize_symbol_code("_") == "_"
end
test "get_table_id supports primary, alternate, and overlay tables" do
assert AprsSymbol.get_table_id("/") == "0"
assert AprsSymbol.get_table_id("\\") == "1"
assert AprsSymbol.get_table_id("]") == "2"
# Fallback for unknown tables.
assert AprsSymbol.get_table_id("anything-else") == "0"
end
end
end