Improves robustness by adding fallback logic when is_most_recent_for_callsign
is undefined or null. In edge cases where this server-side property might not
be reliably set, falls back to the previous behavior of excluding historical
markers using the _isHistorical flag.
Changes:
- Added explicit boolean checks for is_most_recent_for_callsign === true
- Added fallback logic: if property is null/undefined, use \!_isHistorical
- Applied to both addMarker() and zoom handler functions
- Ensures spidering works even if server-side property is inconsistent
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
The OverlappingMarkerSpiderfier (OMS) was incorrectly configured to exclude
historical markers but wasn't properly filtering for only the most recent
packets with icons. This caused spidering functionality to break.
Changes:
- Updated addMarker() to check data.is_most_recent_for_callsign instead of \!_isHistorical
- Updated zoom handler to check markerState.is_most_recent_for_callsign when re-adding markers to OMS
- Ensures only current position markers (with APRS icons) participate in spidering
- Historical markers (red dots) are excluded from spidering as intended
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
Only include actual current position icons in the OverlappingMarkerSpiderfier,
not historical trail points. This prevents historical positions from spidering
out when clicked.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
Removed extra closing brace that was prematurely ending the try block
and causing build failure.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Removed VectorGrid from map.ts, now using only raster tiles
- Removed VectorGrid from vendor bundle build scripts
- Removed VectorGrid TypeScript definitions
- Removed VectorGrid JavaScript file
- Rebuilt all vendor bundles without VectorGrid
- Simplified tile layer creation to use only OpenStreetMap raster tiles
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Fix race condition in map bundle loading by waiting for script to load before initializing map
- Ensure Leaflet is properly exposed as window.L in map bundle
- Add Leaflet availability check in map initialization function
- Disable Exq background jobs in development environment to remove Redis dependency
- Remove invalid TelemetryMetricsPrometheus plug from endpoint
- Application now starts successfully without Redis in development mode
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Fixed "Leaflet library failed to load" error by deferring window.L access
- Changed map.ts to access window.L dynamically instead of at module load time
- Added const L = window.L; inside functions that use Leaflet
- This allows the vendor bundle to load asynchronously before map initialization
The issue was that the TypeScript module was trying to access window.L
immediately when imported, before the vendor bundle had loaded Leaflet.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
Disabled vector tiles by setting useVectorTiles to false.
The application will now use OpenStreetMap raster tiles instead.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Add comprehensive mobile viewport meta tags for better mobile experience
- Implement touch gesture support with long-press to show station info
- Create mobile-specific CSS with touch target optimization (44px minimum)
- Add safe area insets support for notched devices
- Position zoom controls at bottom-right on mobile for thumb accessibility
- Optimize map performance on mobile with canvas renderer
- Fix desktop sidebar toggle button clipping when slideover is open
- Improve responsive design for slideover panels and popups
- Add landscape mode and high DPI screen optimizations
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Add retry logic with exponential backoff for failed tiles (up to 3 attempts)
- Configure tile layer with optimized settings (keepBuffer, updateInterval)
- Add support for alternative tile providers (OSM DE, CartoDB)
- Update CSP to allow alternative tile providers
- Add error tile placeholder to prevent broken images
This should help with partial tile loading issues by retrying failed requests
and providing fallback options.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
Fixed the esbuild errors during Docker build where npm packages couldn't
be resolved. The issue was caused by node_modules being excluded from
the Docker build context in .dockerignore.
Implemented a proper vendor bundle strategy following Phoenix 1.7+ patterns:
- Created vendor.js that bundles all npm dependencies (Leaflet, Chart.js,
topbar) and their CSS files into a single pre-built bundle
- Added vendor esbuild profile in config.exs with proper CSS/image loaders
- Updated mix.exs to build vendor bundle before app bundle in assets.deploy
- Modified JavaScript imports to use globally loaded libraries from vendor
bundle instead of importing from node_modules
- Added vendor.js script tag to root.html.heex before app.js
This approach avoids Docker build failures by pre-bundling all vendor
dependencies, eliminating the need for node_modules during production builds.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
Moved CSS imports from Tailwind config to JavaScript to let ESBuild handle them.
This fixes the Docker build error where Tailwind couldn't resolve node_modules paths.
- Removed CSS @import statements from app.css
- Added CSS imports to map.ts where Leaflet is used
- Configured ESBuild to handle CSS and image files
- Added missing topbar package to package.json
- Updated both dev and prod ESBuild configs
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
When changing trail duration and historical data settings, historical positions
would show up on the map but trail lines wouldn't connect them. This was caused
by a mismatch between trail ID generation and callsign extraction.
## Changes
- Fix getTrailId() to properly extract base callsigns from historical marker IDs
- Add setTrailDuration() method to TrailManager for dynamic duration updates
- Add LiveView event to synchronize trail duration changes with client
- Add comprehensive tests for historical ID handling
## Problem
Historical markers have IDs like "hist_CALLSIGN_123" but getTrailId() was
returning the full ID while TrailManager.extractBaseCallsign() extracted just
"CALLSIGN", creating separate trails instead of connected ones.
## Solution
Updated getTrailId() to extract base callsigns from historical IDs using the
same logic as TrailManager, ensuring all positions from the same station use
the same trail ID and connect properly.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
Fixed "can't access property 'invalidateSize', e.map is undefined" error
that occurred when navigating away from the map page while a setTimeout
was still trying to access the destroyed map.
Changes:
- Added check for self.map and self.isDestroyed before invalidating map size
- Stored timeout references in a cleanupTimeouts array
- Added cleanup code in destroyed() function to clear all pending timeouts
- Updated TypeScript type definition to include cleanupTimeouts property
This prevents attempting to access the map object after it has been
destroyed during page navigation.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Removed all console.log debugging statements from app.js (theme changes, chart rendering)
- Removed all console.log statements from map.ts (map initialization, data processing)
- Removed all console.debug statements from map_helpers.ts
- Removed all console.debug statements from map_fixes.ts
- Kept essential console.error and console.warn statements for error handling
- Reduced bundle size by ~1.4kb
This cleanup removes unnecessary debug output while maintaining error reporting
for production debugging via console.error and Sentry.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Removed console.log for "Adding hover handlers for RF packet"
- Removed console.log for "Marker hover start"
- Removed console.log for "Marker hover end"
These were debug statements that are no longer needed.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Fix "this.__view is undefined" error when calling pushEvent in event handlers
- Bind pushEvent context properly in all marker click and hover handlers
- Replace undefined sendBoundsToServer calls with saveMapState
- Ensure all event handlers check for pushEvent availability and type
- Use .bind(self) to preserve LiveView hook context in callbacks
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Add comprehensive type definitions for Leaflet plugins (heatmap, marker clustering, overlapping marker spiderfier)
- Create event payload interfaces for all LiveView events
- Add marker extension types for APRS-specific properties
- Define Chart.js dataset and configuration types
- Replace 74 instances of 'any' type across all TypeScript files
- Improve type safety for event handlers and state management
- Add proper typing for external library integrations
This refactoring enhances type safety throughout the codebase, making it easier to catch errors at compile time and improving IDE support for autocompletion and refactoring.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
Server-side optimizations:
- Remove all Process.send_after delays - use immediate send()
- High zoom (10+): Load everything in single batch (up to 500 packets)
- Low zoom: Load all batches immediately without delays
- Remove debug logging for performance
Client-side optimizations:
- Remove chunking delays and requestAnimationFrame
- Process all packets immediately without setTimeout
- Remove 10-packet chunk limit - process everything at once
Result: Historical packets now load as fast as possible
without artificial delays or chunking bottlenecks.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
Key fixes:
- Combine bounds_changed and update_map_state into single event
- Remove duplicate sendBoundsToServer() calls
- Add programmaticMove flag to prevent event loops
- Only process bounds updates when bounds actually change
- Debounce events with 300ms timeout
This eliminates:
- Duplicate server events for same user action
- Event loops when server updates URL
- Unnecessary bounds processing
- Excessive server load
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
Features implemented:
- Parse URL parameters on mount (lat, lng, z)
- Update URL when map moves or zooms
- Restore map state from URL parameters
- Handle URL changes via handle_params
- Validate and clamp coordinate values
URL format: /?lat=40.7128&lng=-74.0060&z=12
Benefits:
- Shareable map links with exact position
- Browser back/forward navigation support
- Bookmarkable map locations
- Deep linking to specific map views
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>