The coord-validation and antimeridian-unwrap logic added in the last
pass had been duplicated across map.ts, trail_manager.ts, and
info_map.ts. Move both into map_helpers.ts and import from there so
there is one authoritative implementation.
- Heatmap: filter points with invalid coords or out-of-range intensity
so malformed rows can't distort the layer.
- InfoMap: validate coords for range (not just NaN) and use an epsilon
when comparing positions, so float noise doesn't cause needless
re-renders or accept bogus data.
- TrailManager: getTrailCenter returns null for empty input instead of
the ambiguous (0, 0) null-island; callers guard accordingly.
- Normalize longitude delta in trail_manager Haversine so wraps across
180/-180 no longer compute a near-global distance and spuriously
split the trail into short-segment-filtered pieces.
- Unwrap longitudes before building segments and drawing polylines in
both the per-station TrailManager and the show_trail_line handler so
a date-line crossing renders as a short hop instead of a line that
wraps around the world.
- Raise maxHopDistance (10 -> 100 km) and drop minSegmentPoints (3 -> 2)
so legitimate fast movers (aircraft, balloons) and short valid hops
are drawn instead of being dropped.
- Unbind mousemove/mouseout handlers on a trail before removing it so
queued events can't fire against discarded state.
- Fix self.isValidCoordinate TypeError in updateMarker (function is
module-level, not on the hook) and add coord validation to
show_trail_line.
- Null boundsTimer after clearTimeout for cleanup consistency.
- RegexCache: change ETS table from :public to :protected for consistency
with other tables, preventing uncontrolled writes bypassing GenServer
- MobileChannel: ensure_float now returns nil instead of the original
unparsed string on parse failure, so validate_bounds properly rejects it
- map.ts: remove dead commented-out localStorage code
- map.ts: use instanceof HTMLAnchorElement instead of unsafe type cast
in popup navigation handler
- TrailManager: add destroyed flag to prevent stale RAF and debounce
callbacks from firing after destroy, and clean up hover timer on destroy
https://claude.ai/code/session_01Ps7Zq3wiBur1RtRKN7JM6X
- Add trailLine state to MapHook
- Implement show_trail_line event handler with Leaflet polyline
- Implement clear_trail_line event handler
- Clear trail line when switching to heat map or markers
- Style trail line with blue color, 3px weight, 0.8 opacity
- Remove CSS `bottom: 50px !important` on popups that pushed them too
high above markers
- Hide trails when markers are clustered (zoom < 11) so trails don't
point to invisible markers inside cluster bubbles
- Fix locate button overlap with zoom controls and keep it always
light mode
- Remove duplicate slideover/toggle CSS from layout files (single
source of truth in component)
- Remove dead CSS classes and standardize breakpoints to 1024px
- Add isDestroyed guards on async callbacks to prevent race conditions
- Escape callsigns in marker HTML to prevent XSS
- Replace Leaflet _container private API with getContainer()
- Clean up about page placeholder text
- Replace N+1 get_latest_packet_for_callsign calls in RF path loading
with single get_latest_packets_for_callsigns batch query (DISTINCT ON)
- Change batch packet processing to collect marker removal IDs and push
one remove_markers_batch event instead of individual remove_marker calls
- Add callsignIndex reverse map (callsign_group → Set<markerID>) for O(1)
lookup in new_packet/new_packets handlers instead of scanning all markers
- Server tracks callsign replacements in prepare_packet_state, sends
convert_to_historical list so JS skips full markerStates scan
- Historical packets get red dot HTML server-side in build_minimal_packet_data
instead of JS createMarkerIcon generating it
- Add callsign_group field to all packet data output; server pre-sorts
by group with chronological order so JS iterates directly
- Normalize heat map intensity in Clustering.cluster_packets (min/50, cap 1.0)
instead of JS doing it per-point
- Remove buildPopupContent JS fallback and unused escapeHtml import;
server already provides popup in all data paths
- Batch real-time packet push_events: collect marker data across the
packet batch and send a single "new_packets" WebSocket message instead
of one per packet. JS handler processes all live→historical conversions
before adding new markers to avoid intra-batch conflicts.
- Batch RF path station queries: replace N+1 get_latest_packet_for_callsign
calls with a single DISTINCT ON query selecting only callsign + lat/lng.
- Add read_concurrency: true to streaming_packets_subscribers and :aprsme
ETS tables (read-heavy, rarely written).
- Remove dead GC code in PacketConsumer (threshold > 1000 unreachable with
max batch_size of 100).
Historical loading overrides all markers to historical:true, including
the most-recent marker. When a new live packet arrives, the conversion
check only looked for non-historical markers, missing the existing
"current" marker. Broaden the check to also convert markers with
is_most_recent_for_callsign set.
The slideover toggle button now uses a fixed light theme (white bg,
dark arrow) so it's always visible on the map regardless of OS dark
mode. Removed prefers-color-scheme overrides since the button overlays
the always-light map tiles.
Fixed map not resizing when closing the sidebar — the #aprs-map div
has phx-update="ignore" so server-rendered classes never updated.
Now uses LiveView JS commands (JS.toggle_class + JS.dispatch) to
toggle classes client-side and trigger map.invalidateSize(), replacing
the custom push_event/handleEvent JS handler.
parse_rf_path was filtering out all paths containing qA* constructs,
which is virtually every APRS-IS packet. The qA* element delimits the
RF path from the APRS-IS metadata — it should be split on, not
discarded. Now properly extracts digipeaters (before qA*) and the
igate (after qA*), while filtering APRS aliases like WIDE/RELAY/TRACE.
Also adds hover handlers to trail polylines so hovering anywhere on a
call's track shows the RF path, not just on the dot markers.
Widen nearbyDistance, spiderfyDistanceMultiplier, and foot separation
to accommodate 120x32px marker labels that were overlapping when
spidered at close zoom levels.
- Add extractCoordinate helper to recursively extract coordinates
- Handle coordinates that come as nested arrays like [[lat]]
- Log raw coordinate values when validation fails for debugging
- Prevents Invalid coordinates errors in console
This handles edge cases where coordinates are wrapped in arrays
before being passed to the marker creation code.
- Check if data object exists before accessing properties
- Validate lat/lng are numbers, not just truthy values
- Prevents TypeError when clustering tries to access undefined coordinates
- Fixes: Error adding historical packet: TypeError: can't access property x of undefined
- Remove duplicate time formatting function in components.ex
- Use existing time_ago_in_words from TimeHelpers instead of custom format_time_ago
- Remove unnecessary Float multiplication in format_coordinates
- Changed Float.round(lat * 1.0, 4) to Float.round(lat, 4)
- Fix TypeScript type safety issues
- Add pendingMarkers to LiveViewHookContext interface
- Add initializationTimeout property for proper cleanup
- Add cleanup for map initialization retry timeout
- Prevent memory leak by clearing timeout in destroyed() method
- Format code with mix format
All changes maintain backward compatibility while improving code quality.
- Check if markerClusterGroup is ready before removing markers
- Verify _map and _topClusterLevel exist in cluster group
- Add try-catch blocks to handle removal errors gracefully
- Clean up tracking maps even if layer removal fails
- Prevents 'can't access property "_childClusters"' errors
- Add marker queuing system for markers that arrive before map is ready
- Check map._container and getZoom to ensure internal structures exist
- Process pending markers after map.whenReady() callback
- Fix typo: bindTooltip -> bindTooltip
The errorTileUrl was set to a base64 data URL of a transparent 1x1 PNG,
which caused browsers to fail when trying to use it as a tile replacement.
Removing this option allows Leaflet to handle tile errors with its
default behavior, which is more robust and prevents console errors.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
The function was being called before it was defined, causing a runtime error.
Moving the function definition before the whenReady callback ensures it's
available when the callback executes.
- Add clearRfPathLines() method for centralized cleanup logic
- Clear RF paths when clearing all markers
- Clear RF paths in destroyed() lifecycle hook
- Add error handling to prevent failures during cleanup
- Fix issue where path lines could persist after hover ends
- Added sendBoundsToServer() call after map_ready event
- Previously only saveMapState was called which doesn't send bounds
- This ensures historical packets are loaded on initial page load
- Also added to retry logic for reliability
The issue was that bounds_changed event was never triggered on initial load, preventing historical packets from being fetched.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Increased spiderfyDistanceMultiplier from 2 to 3.5
- Provides much better separation when overlapping markers are clicked
- Markers now spread out 3.5x the default distance for easier clicking
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Reduced nearbyDistance from 100 to 20 pixels to only spider truly overlapping markers
- Added spiderfyDistanceMultiplier: 2 to increase separation when markers do spider
- Added leg color configuration for better visibility
- Fixes issue where distant markers like K5FDT-R were incorrectly grouped with AE5PL stations
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Increased nearbyDistance from 60 to 100 pixels for maximum clickability
- Increased circleSpiralSwitchover from 12 to 15 markers
- Provides even better separation when clicking on densely packed APRS packets
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Increased nearbyDistance from 40 to 60 pixels for better clickability
- Increased circleSpiralSwitchover from 9 to 12 markers before switching to spiral layout
- Improves user experience when clicking on overlapping APRS packets
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
Improves robustness by adding fallback logic when is_most_recent_for_callsign
is undefined or null. In edge cases where this server-side property might not
be reliably set, falls back to the previous behavior of excluding historical
markers using the _isHistorical flag.
Changes:
- Added explicit boolean checks for is_most_recent_for_callsign === true
- Added fallback logic: if property is null/undefined, use \!_isHistorical
- Applied to both addMarker() and zoom handler functions
- Ensures spidering works even if server-side property is inconsistent
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
The OverlappingMarkerSpiderfier (OMS) was incorrectly configured to exclude
historical markers but wasn't properly filtering for only the most recent
packets with icons. This caused spidering functionality to break.
Changes:
- Updated addMarker() to check data.is_most_recent_for_callsign instead of \!_isHistorical
- Updated zoom handler to check markerState.is_most_recent_for_callsign when re-adding markers to OMS
- Ensures only current position markers (with APRS icons) participate in spidering
- Historical markers (red dots) are excluded from spidering as intended
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
Only include actual current position icons in the OverlappingMarkerSpiderfier,
not historical trail points. This prevents historical positions from spidering
out when clicked.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
Removed extra closing brace that was prematurely ending the try block
and causing build failure.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Removed VectorGrid from map.ts, now using only raster tiles
- Removed VectorGrid from vendor bundle build scripts
- Removed VectorGrid TypeScript definitions
- Removed VectorGrid JavaScript file
- Rebuilt all vendor bundles without VectorGrid
- Simplified tile layer creation to use only OpenStreetMap raster tiles
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Fix race condition in map bundle loading by waiting for script to load before initializing map
- Ensure Leaflet is properly exposed as window.L in map bundle
- Add Leaflet availability check in map initialization function
- Disable Exq background jobs in development environment to remove Redis dependency
- Remove invalid TelemetryMetricsPrometheus plug from endpoint
- Application now starts successfully without Redis in development mode
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Fixed "Leaflet library failed to load" error by deferring window.L access
- Changed map.ts to access window.L dynamically instead of at module load time
- Added const L = window.L; inside functions that use Leaflet
- This allows the vendor bundle to load asynchronously before map initialization
The issue was that the TypeScript module was trying to access window.L
immediately when imported, before the vendor bundle had loaded Leaflet.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
Disabled vector tiles by setting useVectorTiles to false.
The application will now use OpenStreetMap raster tiles instead.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Add comprehensive mobile viewport meta tags for better mobile experience
- Implement touch gesture support with long-press to show station info
- Create mobile-specific CSS with touch target optimization (44px minimum)
- Add safe area insets support for notched devices
- Position zoom controls at bottom-right on mobile for thumb accessibility
- Optimize map performance on mobile with canvas renderer
- Fix desktop sidebar toggle button clipping when slideover is open
- Improve responsive design for slideover panels and popups
- Add landscape mode and high DPI screen optimizations
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>