- Rename Gleam module from encoding_simple to encoding
- Move Gleam files from src/aprs/ to src/aprsme/ to match project namespace
- Create custom Mix task for Gleam compilation (lib/mix/tasks/gleam_compile.ex)
- Update EncodingUtils to wrap Gleam implementation instead of pure Elixir
- Add Gleam dependencies to mix.exs and configure build paths
- Update Mix aliases to include Gleam compilation in test and compile tasks
- Add Gleam support to GitHub Actions CI workflow with caching
- Add GLEAM_INTEGRATION.md documentation
- All 357 tests passing with Gleam integration
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Renamed predicate functions to follow Elixir conventions:
- is_finite? → finite?
- is_finite_number? → finite_number?
- is_finite_float? → finite_float?
- Fixed all function returns to ensure proper nil handling
- Applied mix format to all files
- All tests pass with no compilation warnings
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
Security improvements:
- Added sanitize_numeric_string to remove dangerous characters
- Limited input string length to prevent DoS attacks (20 chars for numbers)
- Added is_finite? checks to prevent infinity/NaN values
- Validate coordinate ranges (lat: -90 to 90, lng: -180 to 180)
- Added safe_parse_coordinate with proper validation
- Updated to_float in EncodingUtils with security validations
- Protected against integer overflow in coordinate conversions
- Added sanitize_path_string for APRS path validation
All coordinate inputs from users are now:
1. Sanitized to remove injection characters
2. Length-limited to prevent resource exhaustion
3. Validated for finite values (no infinity/NaN)
4. Checked against valid geographic ranges
5. Given safe fallback defaults
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>