- Implemented dual-strategy pruning based on overage size
- Small overages (<10 packets): Only remove exactly what's needed
- Large overages: Batch prune with 20% buffer to reduce frequency
- Used Map.drop for more efficient bulk deletion
- Added Stream for lazy evaluation in small overage case
- Reduces complexity from O(n log n) on every insertion to:
- O(k log k) for small overages where k << n
- Amortized O(n log n) for large overages with buffering
- This significantly improves performance when managing thousands of packets
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Fixed PHG parsing test to match actual parser behavior
- Fixed movement test to properly handle batch loading behavior
- Movement test now sets bounds and uses higher zoom level
- Added helper function to flush events during test setup
- All tests now passing with clean compilation
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
Server-side optimizations:
- Remove all Process.send_after delays - use immediate send()
- High zoom (10+): Load everything in single batch (up to 500 packets)
- Low zoom: Load all batches immediately without delays
- Remove debug logging for performance
Client-side optimizations:
- Remove chunking delays and requestAnimationFrame
- Process all packets immediately without setTimeout
- Remove 10-packet chunk limit - process everything at once
Result: Historical packets now load as fast as possible
without artificial delays or chunking bottlenecks.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
Key fixes:
- Combine bounds_changed and update_map_state into single event
- Remove duplicate sendBoundsToServer() calls
- Add programmaticMove flag to prevent event loops
- Only process bounds updates when bounds actually change
- Debounce events with 300ms timeout
This eliminates:
- Duplicate server events for same user action
- Event loops when server updates URL
- Unnecessary bounds processing
- Excessive server load
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>